Caradavin on 29/11/2014 at 23:35
Hi, I am attempting to make an invisible wall which will stop Garrett from entering a part of the map. I made the door locked, told it to ignore the frob, and took away its refs. I also made the door taller, thicker, and wider. This, however, has caused an issue because both sides of the door let Garrett walk right through since they are not in par with the actual size of the door (they think the door is still normal size). I tried altering the dimensions to no effect. Also, the door only works as a barrier once. For some reason, after I run into it the first time, the barrier disappears and I have no more invisible wall. :eek:
darthsLair on 29/11/2014 at 23:43
Quote Posted by Caradavin
Hi, I am attempting to make an invisible wall which will stop Garrett from entering a part of the map. I made the door locked, told it to ignore the frob, and took away its refs. I also made the door taller, thicker, and wider. This, however, has caused an issue because both sides of the door let Garrett walk right through since they are not in par with the actual size of the door (they think the door is still normal size). I tried altering the dimensions to no effect. Also, the door only works as a barrier once. For some reason, after I run into it the first time, the barrier disappears and I have no more invisible wall. :eek:
Make sure collision type bounce is in the properties, and Render Type> Not Rendered.
Under Physics>Model>Dimesions set the correct size of the door for x,y.z
gamophyte on 30/11/2014 at 00:04
I assume you need it a object to destroy later. I just placed a door, changed it's dimensions in the properties to 10 by 10 DU's, and changed the dimensions again in dormed below so that it visually shows what I did internally in properties. EI change dimension in dromed below doesn't actually change it, only the internal properties will. Then I did transparency alpha 0 to hide the object.
I went to dromed menu [View--> Show--> Physics Models] so I can see what the engine will block.
Of course you have to make sure it doesn't make a sound when hit, as well not frob, but this was just a quick demo.
Inline Image:
http://i.imgur.com/7eePw3n.png
gamophyte on 30/11/2014 at 00:09
Quote Posted by darthsLair
Make sure collision type bounce is in the properties, and Render Type> Not Rendered.
I did this in my quick demo for him/her and that made me pass right through.
Caradavin on 30/11/2014 at 00:20
I've done all the things suggested - I still can get though either side of the door and the barrier goes away after the first collision. I decided to try it with some railings that I made taller - and that seems to have done the trick (using renderer->Tranparency alpha 0). Thanks!
Caradavin on 30/11/2014 at 01:14
Ok, now I am trying to destroy the barriers using a lever. I put NVDeleteTrap on the lever and linked it to all the fences using ControlDevice. Nothing. Then, I made a DestroyTrap, linked the lever to it using ControlDevice and then linked the DestroyTrap to all the fences by ControlDevice. Nothing.
darthsLair on 30/11/2014 at 01:47
Quote Posted by Caradavin
Ok, now I am trying to destroy the barriers using a lever. I put NVDeleteTrap on the lever and linked it to all the fences using ControlDevice. Nothing.
Why don't you just use a destroy trap, and cd it to the railings. Make sure slay result is normal.
Cd link the lever to the destroy trap.
Quote Posted by gamophyte
I did this in my quick demo for him/her and that made me pass right through.
Collision bounce is normally on doors. Not rendered works on all objects including ai's. No need to use alpha 0. Not rendered just means it isn't rendered visible to the player.
Caradavin on 30/11/2014 at 01:48
Quote Posted by darthsLair
Why don't you just use a destroy trap, and cd it to the railings. Make sure slay result is normal.
Cd link the lever to the destroy trap.
LOL we must have typed that at the same time. How do I make sure the slay result is normal??
Random_Taffer on 30/11/2014 at 01:49
Quote Posted by Caradavin
Ok, now I am trying to destroy the barriers using a lever. I put NVDeleteTrap on the lever and linked it to all the fences using ControlDevice. Nothing. Then, I made a DestroyTrap, linked the lever to it using ControlDevice and then linked the DestroyTrap to all the fences by ControlDevice. Nothing.
Try teleporting them out to a blue room instead. Set teleport traps in a blue room and CD link them to the barriers. Then CD link the lever to both teleport traps.
darthsLair on 30/11/2014 at 01:54
Quote Posted by Caradavin
LOL we must have typed that at the same time. How do I make sure the slay result is normal??
Game>damage>slay result