Thief plays most sounds using schemas. The schema describes which WAV files to play, and various other options like looping.
The standard set of schemas available in DARK.GAM with Thief 2 includes many that are of limited use to most FMs. These schemas bloat the gamesys and waste precious object IDs. I've always wanted to make a trimmed-down gamesys with a more useful set of schemas in it. (Though still using the standard sound.)
One of the improvements to be made is the available ambients. The standard schemas are organized by the mission. Not really that convenient for FM authors.
To figure out the best way to reorganize the ambients, I needed to know which ones were unnecessary. So I broke-down the ambients using their base-name. That is, the schema "m01night" is called "night" for mission 1. The same (almost the same) "night" schema is used in missions 4 and 10. Missions 7 and 11 also have a "night" schema, but they're different.
This is the resulting list, sorted alphabetically by base name. On the same line as the name I also list similar schemas. Then a line for each mission. Schemas from AMB_MISC.SCH don't have a mission number. The play parameters are listed on each line: ml=mono_loop, pl=poly_loop, d=delay, p=pan_range, v=volume, nr=no_repeat, st=stream, s=samples.
And at the end, I list a few samples that are in my SND.CRF but aren't used by any schemas. Although some of them are used by songs.
Code:
apt: (pianol1, voicel1)
5 = ml(0,0), v(-1000), s(voicel1)
arc: (zaparc)
16 = ml(0,0), v(-300), s(zaparc)
balc: (balcobj, hum)
6 = ml(0,0), v(-2200), s(hum2)
balcobj: (balc, hum)
6 = ml(0,0), v(-1400), s(hum2)
basement: (brass)
7 = ml(0,0), v(-1400), s(brassL)
basementh:
7 = pl(2,2000,15000), d(6000), p(3000), v(-1200), s(L7flut_1,L7flut_2,L7flut_3)
basementl:
9 = ml(0,0), v(-1700), s(basemen2)
bass:
7 = ml(0,0), v(-2500), s(L7_baseM)
beacon: (wingedf)
16 = ml(0,0), v(-1000), s(wingedF)
bell:
6 = v(-1000), st, s(bellchu2)
bell1: (domecym)
16 = ml(0,0), v(-600), s(beatcym2)
bellchurch:
11 = pl(2,5000,5020), c(12), d(5000), v(-1500), s(bellchur)
bellthump: (thump)
10 = v(-500), s(bellthmp)
bigfridge:
16 = ml(0,0), v(-1000), s(fridge2)
birdtree:
7 = ml(0,0), v(-2000), s(L7_treeL)
blade:
16 = ml(0,0), v(-700), s(blade1,blade2)
boing:
10 = ml(0,0), c(4), v(-1300), s(m10boing)
brass: (basement)
6 = ml(0,0), v(-1300), s(brassL)
bsmt: (tunnel)
4 = ml(0,0), v(-2100), s(mines2)
bst_var:
4 = pl(2,500,7000), p(3000), d(3000), v(-2200), s(rat1,rat2,squeaks1)
bub1: (bubbles)
15 = pl(2,3000,6000), p(2000), v(-1000), s(bubble1,bubble2,bubble3,bubble4)
bub2:
15 = pl(2,500,2000), p(2000), v(-1000), s(burble1,burble2,burble3)
bub3:
15 = ml(0,0), v(-1000), s(bubblelp)
bubbles: (bub1)
6 = pl(2,1000,5000), v(-1200), s(bubble1,bubble2,bubble3,bubble4)
bugcloud_lp:
ml(0,0), v(-1500), s(bugclou1,bugclou2,bugclou3)
bughalo_lp:
ml(0,0), v(-1550), s(bughalo)
buzz:
10 = ml(0,0), v(-600), s(m10buzz)
buzzer:
16 = v(-1), s(buzzer)
cauldron_lp: (lava1)
ml(0,0), v(-800), s(lavalp1)
cave:
10 = pl(2,6000,7500), p(3000), nr, v(-850), s(cave8,cave9,cave10)
14 = ml(0,0), v(-3900), s(nightlp3)
cave1:
15 = pl(2,5000,7000), p(3000), v(-2000), s(cave1,cave2,cave3,cave4,cave5,cave6,cave7,cave8,cave9,cave10)
cave2:
15 = pl(2,7500,8000), p(3000), v(-2400), s(cave3)
cavehit:
14 = ml(1000,2500), v(-2200), s(cave1,cave2,cave3,cave4,cave5,cave6,cave7,cave8,cave9,cave10)
churchbell:
15 = ml(0,0), v(-400), s(beatbel1)
9 = ml(0,0), v(-400), s(beatbel1)
cicadas: (cicads)
10 = pl(2,2000,2500), p(2500), v(-3000), s(cicad1,cicad2,cicad3,cicad4)
cicads: (cicadas, night, nightl))
2 = ml(0,0), v(-2700), s(night1,night2,night3,night4,night5)
5 = pl(2,2500,4000), d(2000), p(3000), v(-3200), s(cicad1,cicad2,cicad3,cicad4)
8 = pl(2,4000,6000), d(3000), p(3000), v(-3200), s(cicad1,cicad2,cicad3,cicad4)
16 = pl(2,3000,5000), p(2400), v(-1800), s(cicad1,cicad2,cicad3,cicad4)
clock1: (dial1, dials, printing)
4 = ml(0,0), v(-2000), s(printing)
clock2:
4 = ml(0,0), v(-1500), s(minepik1)
7 = ml(0,0), v(-1500), s(minepik1)
clock3:
4 = ml(0,0), v(-2800), s(noluck1)
7 = ml(0,0), v(-2800), s(noluck1)
coil_lp:
ml(0,0), v(-900), s(coil1,coil2,coil3)
crackle1:
15 = ml(0,0), v(-750), s(crackle1)
16 = ml(0,0), v(-1100), s(crackle1)
crackle2: (lava)
15 = ml(0,0), v(-750), s(crackle2)
creaks:
2 = pl(2,7500,15000), v(-1100), s(creak1,creak2,creak3)
cricket:
7 = ml(0,0), v(-2000), s(cricket3,cricket4,cricket7)
crickets: (night, nightl)
1 = ml(0,0), v(-2200), s(cricket1,cricket2,cricket3,cricket4,cricket5,cricket6,cricket7)
10 = ml(0,0), v(-1800), s(cricket1,cricket2,cricket3,cricket4,cricket5,cricket6,cricket7)
den:
10 = pl(2,4000,12000), p(3000), v(-300), s(den1,den2,den3,den4,den5,den6)
dial1: (clock1, dials, printing)
16 = ml(0,0), v(-500), s(printing)
dial2:
16 = ml(0,0), v(-500), s(camstop)
dial3:
16 = ml(0,0), v(-500), s(wheelstp)
dials: (clock1, dial1, printing)
4 = ml(0,0), v(-2500), s(printing)
domecym: (bell1)
7 = ml(0,0), v(-800), s(beatcym2)
drip: (drips)
5 = pl(2,3500,4500), d(5000), p(2000), v(-2000), s(drip1,drip2,drip3,drip4,drip5,drip6)
8 = pl(2,3500,4500), p(2000), d(3000), v(-2200), s(drip1,drip2,drip3,drip4,drip5,drip6)
drips: (drip)
14 = pl(2,3000,5500), v(-3000), s(drip1,drip2,drip3,drip4,drip5,drip6)
drone:
1 = ml(0,0), v(-1200), s(m01drone)
falls1:
15 = ml(0,0), v(-400), s(lavapour)
fan:
16 = ml(0,0), v(-1), s(fan)
4 = ml(0,0), v(-1500), s(fan)
fire_flame: (torch_flame)
ml(0,0), v(-1000), s(firelp1,firelp8,firelp9)
firev:
16 = ml(0,0), v(-150), s(firebst1,firebst2,firebst3)
forest:
10 = ml(0,0), v(-1500), s(forest1,forest2,forest3,forest4,forest5,forest6)
fridge:
2 = ml(0,0), v(-1500), s(fridge1)
14 = ml(0,0), v(-2000), s(fridge1)
gaslight_lp:
ml(0,0), v(-3000), s(gaslp1,gaslp2,gaslp3)
gear1: (gears)
16 = ml(0,0), v(-1), s(gears1r)
gear2: (gears)
16 = ml(0,0), v(-1), s(gears2r)
gear3: (gears, pulley)
16 = ml(0,0), v(-1), s(gears4)
gearlg:
2 = ml(0,0), v(-750), s(gear_lg1)
11 = ml(0,0), v(-750), s(gear_lg1)
16 = ml(0,0), v(-750), s(gear_lg1)
gearm: (gearm1)
2 = ml(0,0), v(-1000), s(gear_md1)
6 = ml(0,0), v(-1900), s(gear_md1)
15 = ml(0,0), v(-1000), s(gear_md1)
16 = ml(0,0), v(-1000), s(gear_md1)
gearm1: (gearm)
11 = ml(0,0), v(-1000), s(gear_md1)
gearm2:
11 = ml(0,0), v(-1000), s(gear_md2)
gearm3:
11 = ml(0,0), v(-1000), s(gear_md3)
gears: (gear1, gear2, gear3, pulley)
4 = ml(0,0), v(-1500), s(gears4)
11 = ml(0,0), v(-2000), s(gears1r,gears2r)
glowball_lp:
ml(0,0), v(-100), s(glowball,glowbal2)
gregorian:
9 = ml(5,15), v(-2000), st, s(gregfull)
11 = ml(15,25), v(-2000), st, s(gregfull)
13 = ml(5,15), v(-2000), st, s(gregfull)
hisses:
9 = ml(2000,4500), v(-2600), s(hiss1,hiss2,hiss3)
hissl:
9 = ml(0,0), v(-2100), s(hiss1L)
hits1: (trem_hits)
2 = pl(2,6500,20000), p(2500), v(-1700), s(trem___1,trem___2,trem___3)
hitsl:
8 = ml(2000,4500), p(3000), d(3000), v(-1400), s(btrem1,btrem2,btrem3,btrem4,btrem5)
14 = ml(4000,7000), p(2000), d(3000), v(-1900), s(btrem1,btrem2,btrem3,btrem4,btrem5,L14wail1)
16 = ml(6000,10000), p(2000), d(3000), v(-1400), s(btrem1,btrem2,btrem3,btrem4,btrem5,m01tone1,m01tone2,m01tone3,m01tone4,m01tone5,m01tone6,m01tone7,m01tone8)
hollow: (trans, windstil, windtrans)
5 = ml(0,0), v(-2400), s(caveamb)
7 = ml(0,0), v(-2200), s(windstil)
8 = ml(0,0), v(-2200), s(windstil)
holyw:
13 = ml(0,0), v(-1800), s(wtr_holy)
16 = ml(0,0), v(-1800), s(wtr_holy)
hum: (balc, balcobj, in, inside)
4 = ml(0,0), v(-2200), s(hum)
11 = ml(0,0), v(-1800), s(hum2)
in: (hum, inside)
5 = ml(0,0), v(-1800), s(hum)
8 = ml(0,0), v(-1800), s(hum)
in1:
4 = ml(0,0), v(-1800), s(voxloop2)
inside: (hum, in)
1 = ml(0,0), v(-1500), s(hum)
15 = ml(0,0), v(-1800), s(lostcity)
insidehits:
6 = pl(2,6000,10000), d(10000), p(3000), v(-2400), s(fb1,fb2,fb3,fb4,fb5,fb6,fb7,fb8,fb9,fb10)
insidel:
8 = pl(2,5000,6000), v(-600), nr, s(amb_low1,amb_low2,amb_low3,amb_low4)
14 = pl(2,5000,7000), v(-1700), nr, s(L14wail1,L14wail2,L14wail3,L14wail4)
16 = pl(2,5000,6000), v(-1000), nr, s(amb_low1,amb_low2,amb_low3,amb_low4)
laughs:
6 = pl(2,4000,10000), v(-1800), s(laugh1,laugh2,laugh3,laugh4)
lava: (crackle2)
4 = ml(0,0), v(-1), s(crackle2)
lava1: (cauldron_lp)
15 = ml(0,0), v(-400), s(lavalp1)
lava2:
15 = ml(0,0), v(-400), s(lavalp2)
16 = ml(0,0), v(-400), s(lavalp2)
lava3:
15 = ml(0,0), v(-400), s(lavalp3)
lava4:
15 = ml(0,0), v(-500), s(lavalp4)
lighthouse:
14 = ml(0,0), v(-1000), s(Lhouse)
litewind: (wind, windlit, windobj)
2 = pl(2,5000,6500), v(-1000), s(Windlit5,Windlit6)
mach1: (machl1)
16 = ml(0,0), v(-1), s(machlg01)
mach2: (machl6)
16 = ml(0,0), v(-1), s(machlg06)
mach3: (machl7)
16 = ml(0,0), v(-1), s(machlg07)
mach4: (machl8)
16 = ml(0,0), v(-1), s(machlg08)
mach5: (machl9)
16 = ml(0,0), v(-1), s(machlg09)
machine1: (tapping, ticking)
2 = ml(0,0), v(-2400), s(tapping)
machl1: (mach1)
2 = ml(0,0), v(-1000), s(machlg01)
6 = ml(0,0), v(-500), s(machlg01)
11 = ml(0,0), v(-1000), s(machlg01)
15 = ml(0,0), v(-1000), s(machlg01)
16 = ml(0,0), v(-1000), s(machlg01)
machl2:
2 = ml(0,0), v(-1000), s(machlg02)
6 = ml(0,0), v(-1500), s(machlg02)
11 = ml(0,0), v(-1000), s(machlg02)
15 = ml(0,0), v(-1000), s(machlg02)
16 = ml(0,0), v(-1000), s(machlg02)
machl3:
2 = ml(0,0), v(-1000), s(machlg03)
11 = ml(0,0), v(-1000), s(machlg03)
15 = ml(0,0), v(-1300), s(machlg03)
16 = ml(0,0), v(-1000), s(machlg03)
machl4:
2 = ml(0,0), v(-1000), s(machlg04)
6 = ml(0,0), v(-1000), s(machlg04)
11 = ml(0,0), v(-1000), s(machlg04)
15 = ml(0,0), v(-1000), s(machlg04)
16 = ml(0,0), v(-1000), s(machlg04)
machl5:
2 = ml(0,0), v(-1000), s(machlg05)
6 = ml(0,0), v(-1000), s(machlg05)
11 = ml(0,0), v(-1000), s(machlg05)
15 = ml(0,0), v(-850), s(machlg05)
16 = ml(0,0), v(-1000), s(machlg05)
machl6: (mach2)
2 = ml(0,0), v(-1000), s(machlg06)
6 = ml(0,0), v(-1000), s(machlg06)
11 = ml(0,0), v(-1000), s(machlg06)
15 = ml(0,0), v(-1000), s(machlg06)
16 = ml(0,0), v(-1000), s(machlg06)
machl7: (mach3)
2 = ml(0,0), v(-1000), s(machlg07)
6 = ml(0,0), v(-1000), s(machlg07)
11 = ml(0,0), v(-1000), s(machlg07)
15 = ml(0,0), v(-1000), s(machlg07)
16 = ml(0,0), v(-1000), s(machlg07)
machl8: (mach4)
2 = ml(0,0), v(-1000), s(machlg08)
6 = ml(0,0), v(-1000), s(machlg08)
11 = ml(0,0), v(-1000), s(machlg08)
15 = ml(0,0), v(-1000), s(machlg08)
16 = ml(0,0), v(-1000), s(machlg08)
machl9: (mach5)
2 = ml(0,0), v(-1000), s(machlg09)
15 = ml(0,0), v(-1000), s(machlg09)
16 = ml(0,0), v(-1000), s(machlg09)
machs1:
2 = ml(0,0), v(-1000), s(machsm01)
11 = ml(0,0), v(-1000), s(machsm01)
15 = ml(0,0), v(-1000), s(machsm01)
16 = ml(0,0), v(-1000), s(machsm01)
machs2:
2 = ml(0,0), v(-1000), s(machsm02)
11 = ml(0,0), v(-1000), s(machsm02)
15 = ml(0,0), v(-1000), s(machsm02)
16 = ml(0,0), v(-1000), s(machsm02)
machs3:
2 = ml(0,0), v(-1000), s(machsm03)
6 = ml(0,0), v(-1800), s(machsm03)
11 = ml(0,0), v(-1000), s(machsm03)
15 = ml(0,0), v(-1000), s(machsm03)
16 = ml(0,0), v(-1000), s(machsm03)
machs4:
2 = ml(0,0), v(-1000), s(machsm04)
11 = ml(0,0), v(-1000), s(machsm04)
15 = ml(0,0), v(-1200), s(machsm04,machsm07,machsm08,machsm09)
16 = ml(0,0), v(-1000), s(machsm04)
machs5:
2 = ml(0,0), v(-1000), s(machsm05)
11 = ml(0,0), v(-1000), s(machsm05)
15 = ml(0,0), v(-1000), s(machsm05)
16 = ml(0,0), v(-1000), s(machsm05)
machs6:
2 = ml(0,0), v(-1000), s(machsm06)
11 = ml(0,0), v(-1000), s(machsm06)
15 = ml(0,0), v(-1000), s(machsm06)
16 = ml(0,0), v(-1000), s(machsm06)
mainhits: (tones)
5 = pl(2,6500,8500), p(3000), v(-1400), s(m01tone1,m01tone2,m01tone3,m01tone4,m01tone5,m01tone6,m01tone7,m01tone8)
mainl:
2 = ml(0,0), v(-3000), s(L2_base1)
6 = ml(0,0), v(-1300), s(basement)
7 = ml(15000,35000), d(15000), st, v(-1600), s(L7_base1)
maintrem:
5 = ml(0,0), v(-900), s(lowtrem)
night: (cicads, cricket, crickets, nightl)
1 = ml(0,0), v(-2200), s(night1,night2,night3,night4,night5)
4 = ml(0,0), v(-3000), s(night1,night2,night3,night4,night5)
7 = ml(0,0), nr, v(-2500), s(nightlp,nightlp2,nightlp3,cricket2,cricket5,cricket6)
10 = ml(0,0), v(-1800), s(night1,night2,night3,night4,night5)
11 = ml(0,0), v(-2800), s(night1,night2,night3,night4,night5,cricket1,cricket2,cricket3,cricket4,cricket5,cricket6,cricket7)
nightl: (cicads, cricket, crickets, night)
5 = ml(0,0), v(-3000), s(night1,night2,night3,night4,night5,cricket1,cricket2,cricket3,cricket4,cricket5,cricket6,cricket7)
8 = ml(0,0), v(-2700), s(night1,night2,night3,night4,night5,cricket1,cricket2,cricket3,cricket4,cricket5,cricket6,cricket7)
orchestra:
2 = ml(60000,90000), d(90000), st, nr, v(-1300), s(swells1,swells2)
16 = ml(60000,90000), d(90000), st, nr, v(-1300), s(s01mel1)
paglight_lp: (vikglow_lp)
ml(0,0), nr, v(-1000), s(paglit1,paglit2,paglit3)
pbridge_lp:
ml(0,0), v(-500), s(pbridge)
pianol1: (apt, voicel1)
9 = ml(0,0), v(-2000), s(voiceL1)
pipes:
1 = ml(0,0), v(-1000), s(pipelp2)
11 = ml(0,0), v(-1700), s(pipelp1,pipelp2,pipelp3)
plantbr:
10 = ml(0,0), v(-1000), s(plantbr1,plantbr2)
portal_lp:
ml(0,0), v(-1100), s(portal)
printing: (clock1, dial1, dials)
11 = ml(0,0), v(-2000), s(printing)
prison: (sub)
4 = ml(0,0), v(-800), s(subson4)
prison_var:
4 = pl(2,4000,10000), p(3000), d(3000), v(-1200), s(rat1,rat2,chain1,moan1,moan2,moan3,moan4,plead1,plead2,plead3)
pulley: (gear3, gears)
4 = ml(0,0), v(-2000), s(gears4)
pump:
11 = ml(0,0), v(-1200), s(metalhrt)
purple_lp:
ml(0,0), nr, v(-1600), s(vikglow1,vikglow2,vikglow3,vikglow4,vikglow5)
quake1: (quake3)
15 = ml(10000,30000), v(-1), s(rumble1)
quake2: (quake3)
15 = ml(10000,30000), v(-300), s(rumble2,rumble3)
quake3: (quake1,quake2)
15 = pl(1,10000,30000), p(2000), v(-1700), s(rumble2,rumble3,rumble1)
rain: (rainl)
13 = pl(2,3000,5000), v(-1400), s(rain_lt1,rain_lt2,rain_lt3,rain_lt4,rain_lt5)
14 = pl(2,3000,5000), v(-1200), s(rain_lt1,rain_lt2,rain_lt3,rain_lt4,rain_lt5)
rainl: (rain)
14 = pl(2,3000,5000), v(-600), s(rain_lt1,rain_lt2,rain_lt3,rain_lt4,rain_lt5)
sad:
10 = ml(10000,30000), st, v(-1300), s(m10sadQS)
screams: [samples missing]
6 = pl(2,4000,9000), v(-1800), s(scream1,scream2,scream3,scream4,scream5)
seawind: (wind_roof)
2 = pl(2,3000,4000), v(-2000), s(Wind6,Wind7,Wind8)
sewerlite_lp:
ml(0,0), v(-2000), s(litelp1,litelp2,litelp3)
singing:
11 = pl(2,4000,7000), v(-2000), s(singing1,singing2,singing3,singing4,singing5)
smith:
4 = ml(100,500), nr, v(-100), s(smilaug1,smilaug2,smilaug3,smilaug4,smilaug5,smilaug6,smilaug7,smilaug8,smi0401A,smi0401B,smi0401C,smi0401D,smi0401E)
squeakm: (squeaks)
16 = pl(2,3000,5000), v(-1000), s(squeakM1,squeakM2,squeakM3,squeakM4,squeakM5)
squeaks: (squakm)
6 = pl(2,1000,2500), v(-2000), s(squeakM1,squeakM2,squeakM3,squeakM4)
start:
0 = v(-800), s(ambstart)
11 = v(-500), s(ambstart)
steam:
6 = ml(0,0), v(-2000), s(steamlp4,steamlp2,steamlp3)
11 = ml(0,0), v(-1800), s(steamlp4,steamlp2,steamlp3)
14 = ml(0,0), v(-1800), s(steamlp4,steamlp2,steamlp3)
16 = ml(0,0), v(-300), s(steamlp2,steamlp3,steamlp4)
steam1:
15 = pl(2,3000,6000), p(1000), v(-500), s(lavabst1,lavabst2,lavabst3)
steam2: (steambub)
15 = ml(0,0), v(-1000), s(steamlp1)
16 = ml(0,0), v(-1300), s(steamlp1)
steamblast:
16 = v(-1), s(steambla)
steambub: (steam2)
16 = ml(0,0), v(-300), s(steamlp1)
string_hits:
9 = ml(7000,18000), d(15000), p(2000), v(-1700), s(vln_hit1,vln_hit2,vln_hit3,vln_hit4,vln_hit5)
strlight_lp:
ml(0,0), nr, v(-1300), s(stlight1,stlight2,stlight3)
sts_amb:
13 = ml(0,0), v(-1500), s(STS_amb1)
sub: (prison)
7 = ml(0,0), v(-1000), s(subson4)
subson: (substr, turret)
6 = ml(0,0), v(-1000), s(substr1)
10 = ml(0,0), v(-700), s(subson1)
substr: (subson, turret)
10 = ml(0,0), v(-500), s(substr1)
tank: (turbine)
4 = ml(0,0), v(-500), s(tempturb)
tapping: (machine1, ticking)
15 = ml(0,0), v(-2000), s(tapping)
tension: (tension1)
8 = pl(2,8000,15000), p(3000), v(-1200), s(tension1)
tension1: (tension)
14 = v(-1200), s(tension1)
throb:
4 = ml(0,0), v(-1200), s(throblo)
thump: (bellthmp)
11 = v(-500), s(bellthmp)
ticking: (machine1, tapping)
11 = ml(0,0), v(-2000), s(tapping)
tonebend: [samples missing]
9 = ml(0,0), v(-1100), s(tonebend)
tones: (mainhits)
1 = pl(2,3000,10000), p(3000), nr, v(-1800), s(m01tone1,m01tone2,m01tone3,m01tone4,m01tone5,m01tone6,m01tone7,m01tone8)
4 = ml(10000,15000), d(5000), nr, st, v(-1000), s(m04lo,m04ring)
13 = pl(2,10000,17000), d(15000), p(2500), v(-2900), s(airtone1,airtone2,airtone3,airtone4,airtone5,airtone6)
topwind: (wind, windgust)
16 = pl(2,2500,4000), v(-1300), s(wind1,wind2,wind3)
torch_flame: (fire_flame)
ml(0,0), v(-1700), s(firelp1,firelp8,firelp9)
trans: (hollow, windstil, windtrans)
1 = ml(0,0), v(-1200), s(windstil)
15 = ml(0,0), v(-1800), s(caveamb)
transf_lp:
ml(0,0), v(-2000), s(transf1,transf2,transf3)
trem_hits: (hits1)
9 = pl(2,7000,12000), d(10000), p(2000), v(-1400), s(trem___1,trem___2,trem___3,trem___1,trem___4,trem___6)
tunnel: (bsmt)
11 = ml(0,0), v(-1000), s(mines2)
turbine: (tank)
1 = ml(0,0), v(-800), s(tempturb)
4 = ml(0,0), v(-1000), s(turbinlp)
11 = ml(0,0), v(-1800), s(Turbinlp,Shockhmr)
turret: (subson, substr)
4 = ml(0,0), v(-500), s(substr1)
underwater:
ml(0,0), v(-1), s(underwat)
vikglow_lp: (paglight_lp)
ml(0,0), nr, v(-2400), s(paglit1,paglit2,paglit3)
vlncalm1:
9 = ml(90000,120000), d(60000), st, v(-3000), s(vlncalm1)
voicel1: (apt, voicel1)
9 = ml(0,0), v(-2300), s(voiceL1)
wail:
14 = ml(0,0), v(-2000), s(L14_wail)
waterfall_lg:
ml(0,0), v(-400), s(wfalllg1,wfalllg2)
waterfall_med:
ml(0,0), v(-700), s(wfallme1,wfallme2,wfallme3)
waterfall_sm:
ml(0,0), v(-900), s(wfallsm1,wfallsm2)
waterfast:
ml(0,0), v(-1100), s(wfast1,wfast2,wfast3)
waterfast_rvb:
ml(0,0), v(-1100), s(wfastrv1,wfastrv2)
waterfaucet:
ml(0,0), v(-1800), s(wfaucet1,wfaucet2)
waterfount_lg:
ml(0,0), v(-1400), s(wfount1,wfount2,wfount3)
waterfount_sm:
ml(0,0), v(-1800), s(wfounts1,wfounts2)
waterpool:
ml(0,0), v(-1600), s(wpool1,wpool2,wpool3)
waterpool_rvb:
ml(0,0), v(-1400), s(wpoolrv1,wpoolrv2)
waterslow:
ml(0,0), v(-1100), s(wslow1,wslow2,wslow3)
waterslow_rvb:
ml(0,0), v(-1100), s(wslowrv1,wslowrv2)
waterwave_lg:
ml(0,0), v(-1200), s(wwavelg1,wwavelg2,wwavelg3)
waterwave_sm:
ml(0,0), v(-1700), s(wwavesm1,wwavesm2)
wax:
7 = v(-500), s(m07wax)
whispers:
6 = pl(2,7000,8000), v(-2600), s(Hh1a0wh1,Hh1a0wh2,Hh1a0wh3,Hh1a0mo1,Hh1a0mo2,Hh1a0mo3)
wind: (litewind, windgust, windlit, windlo, windobj)
1 = pl(2,4000,5000), p(2500), v(-3000), s(windlit1,windlit2,windlit3,windlit4)
4 = pl(2,5000,5000), p(2000), v(-1200), s(windlit5,windlit6,windlit7)
5 = pl(2,3500,4500), p(2500), v(-2400), s(wind1,wind2,wind3)
6 = pl(2,4000,5500), p(2500), v(-1700), s(windele1,windele2,windele3,windele4,windele5)
7 = pl(2,5000,6500), v(-2000), s(Windlit5,Windlit6,Windlit7)
8 = pl(2,3500,4500), p(2500), v(-2400), s(wind1,wind2,wind3)
9 = pl(2,3000,4500), v(-2700), s(wind1,wind2,wind3)
11 = pl(2,5000,6000), v(-1800), s(wind1lo,wind2lo,wind3lo)
13 = pl(2,3500,5000), v(-1800), s(wind1,wind2,wind3), s(wind1lo,wind2lo,wind3lo)
15 = pl(2,4000,5000), d(2000), p(2500), v(-1500), s(wind1,wind2,wind3,wind1lo,wind2lo)
wind_roof: (seawind, windhi)
9 = pl(2,2000,3000), v(-2500), s(wind4,wind5,wind6), s(wind7,wind8)
windgust: (wind, wind_roof, windhi)
11 = pl(2,4000,5000), v(-1500), s(wind1,wind2,wind3,wind4,wind5)
windhi: (wind_roof)
14 = pl(2,3000,4000), v(-1600), s(Wind4,Wind5)
windlit: (litewind, wind, windobj)
10 = pl(2,5000,6000), p(2500), v(-1800), s(windlit5,windlit6,windlit7)
11 = pl(2,5000,6000), v(-1400), s(windlit5,windlit6,windlit7)
windlo: (wind, windtrans)
5 = pl(2,5000,6250), p(2500), v(-2400), s(wind1lo,wind2lo,wind3lo)
14 = pl(2,3000,5500), v(-3000), s(Wind1lo,Wind2lo,Wind3lo)
16 = pl(2,3000,5000), v(-2200), s(windele1,windele2,windele3,windele4,windele5)
windobj:
4 = pl(2,5000,5000), v(-1200), s(windlit5,windlit6,windlit7)
windstil: (hollow, trans, windtrans)
10 = ml(0,0), v(-1800), s(windstil)
windtrans: (hollow, trans, windstil, windlo)
6 = ml(0,0), v(-2400), s(windstil)
13 = pl(2,3500,5000), v(-1400), s(wind1lo,wind2lo,wind3lo)
wingedf: (beacon)
6 = ml(0,0), v(-1700), s(wingedF)
11 = ml(0,0), v(-1800), s(wingedF)
16 = ml(0,0), v(-1200), s(wingedF)
wingedm:
6 = ml(0,0), v(-2000), s(wingedM)
11 = ml(0,0), v(-2400), s(wingedM)
16 = ml(0,0), v(-1600), s(wingedM)
zaparc: (arc)
4 = ml(0,0), v(-1000), s(zaparc)
11 = ml(0,0), v(-1000), s(zaparc)
unused samples:
s01mel2 (part of m01song)
s0400,s0401,s0402,s0403,s0404,s0405,s0406,s0407end (part of m04song)
cicadalo
gears2
gears3
trem___5
treml3
underwa2
waterfal