zajazd on 25/11/2013 at 19:45
Man who's another industry has-been changes jobs, no one gives a.
xD
Ulukai on 25/11/2013 at 19:54
Talking of youtube style comment hate mail, here's zajazd!
LaffyTaffy420 on 26/11/2013 at 00:48
john carmack thats a funny name like hes into cars but not into cars like a normal guy is into cars but like really INTO cars like hes getting all sexual and macking on them get it carmack car mack i bet he plays custers revenge while driving one handed if you know what i mean beaches well anyway lol this is ok i guess i just think he has a funny name
*<:O)
demagogue on 26/11/2013 at 01:49
Someone on another forum dug up a quote that offers another reason. He's going where the money is.
Quote:
With Armadillo currently in hibernation, Carmack said he is actively looking for outside investors to restart work on the company’s rockets. “If we don’t wind up landing an investor, it’ll probably stay in hibernation until there’s another liquidity event where I’m comfortable throwing another million dollars a year into things,” he said. Funding Armadillo, he said, has “always been a negotiation with my wife,” he said, setting aside some “crazy money” to spend on it. “But I’ve basically expended my crazy money on Armadillo, so I don’t expect to see any rockets in the real near future unless we do wind up raising some investment money on it."
ZylonBane on 27/11/2013 at 16:45
Quote Posted by Ulukai
Talking of youtube style comment hate mail, here's zajazd!
Y'know, what with him not having been permabanned by now, I think we pretty much all assume he's an admin sockpuppet account.
Tony_Tarantula on 28/5/2014 at 15:58
Quote Posted by demagogue
I remember a quote where he said something like the idTech5 / Rage engine was in some ways a step backwards from idT4, or at least not as elegant & cohesive in design -- of course it's an objectively more powerful engine, but in the sense of reverting back to lighting hacks and bloat when idT4 had sleek unified lighting system, and the needs of the games were overtaking the needs for innovation in the engines or something like that. Quotes like that made me think that FPS engines were at a stage where he wasn't going to be making breakthroughs like the good old days.
That sounds plausible. My brother in law is an Indie developer and he's said that if your engine is poorly designed, that makes it difficult to accomplish anything else. He's had similar difficulties with his project: It's hard to code in the features people ask for without compromising design basics that make the game fun.
icemann on 29/5/2014 at 01:14
Design principle no.1 - How is this fun?
If you can't find an answer to that question, then your game has failed in design.
Sulphur on 29/5/2014 at 06:12
Not necessarily. I doubt anyone would find Papers, Please or Sometimes Always Monsters or Actual Sunlight 'fun'. Games do straddle the divide between being entertaining and being experiences like books and movies, so that principle isn't always appropriate.
I hope this doesn't boil down to the are games art debate, but that's really most of the context here, innit.
icemann on 29/5/2014 at 06:37
That wasn't what I was referring to. Purely just regarding fun factors for games. The games are Art debate I shall leave to the debaters.