Nameless Voice on 14/6/2010 at 22:13
Quote Posted by Al_B
...but the next one is accept "X blue, then X red then X blue again" so I suspect that solving that one will also solve the androids level.
Yeah, I did a much more efficient job of it the second time around.
DDL on 15/6/2010 at 17:37
Inline Image:
http://img532.imageshack.us/img532/396/jeeebus.pngFuck me, it works!
I seem to make almost all of my machines vaguely symmetrical..I can't seem to get easy blue:red 'memory' without just using bilateral symmetry. Still perplexed by that monster you posted, NV. And scared.
(though I did like the 'multiply by 8' one: bitshifts ftw!)
Nameless Voice on 15/6/2010 at 19:45
Whoa that looks complicated, and it's one of the three puzzles I haven't solved yet. I'd rather work it out for myself than look to closely at yours, though.
I see you're also using the "use a green dot to signify the end of the string" idea.
Al_B on 15/6/2010 at 20:20
I like your "reverse the string" engine, DDL, I feel I'm lagging behind now as that's one of the ones I haven't solved yet.
Quote Posted by DDL
(though I did like the 'multiply by 8' one: bitshifts ftw!)
I'd have been happier if that was one of the earlier levels - given some of the other challenges unlocked at the same time it seemed a little trival (but perhaps it's again down to knowing the trick).
Quote Posted by Al_B
the next one is accept "X blue, then X red then X blue again"
I know quoting myself is gauche, but I couldn't help being happy with:
Inline Image:
http://i473.photobucket.com/albums/rr99/Al_Bro/manuf_teachers.pngThis time I'm happier that the solution is robust but the amount of blank space makes me worried I've missed something.
addink on 16/6/2010 at 13:53
Cool solution. Unless I'm mistaken you've got a redundant bit after the second 'translate n blues into n-1 reds'. Also why invert blue and red only to invert them back?
(
http://www.addink.net/imgpost/manufactoria_teacher.gif) I should be really worried about whitespace :p
Al_B on 16/6/2010 at 17:20
You're absolutely right. My first strategy was to invert the colours but as you say it's unnecessary. That's a much better solution - I like it.
Edit: In fact it (
http://i473.photobucket.com/albums/rr99/Al_Bro/manuf_teachers2.png) was quite inspirational. I have the niggling feeling it can be done with one less part, however.
Tonamel on 16/6/2010 at 21:27
I fell like an idiot for not getting "multiply by 8" instantly. "Add 1" is a bit more challenging...
I don't even know where to begin with "Put a yellow in the middle"
More entertaining than I thought a programming-centric game would be!
Shadowcat on 17/6/2010 at 08:03
Regarding Robot Police...
Quote Posted by Nameless Voice
Sometimes I can't help but think I've gone completely wrong somewhere and there surely must be a much simpler way of doing things...
Yeah, I was stumped on that one for a while because the algorithm I was fixated on using was simply too big for the space available, and I spent ages trying to optimise the space. On the one hand, at least you got yours to fit :). On the other, you're probably going to want to have a smaller version.
Me, I abandoned it for the night, went to bed, and solved it in the shower the next morning :) A small simplification to the algorithm made things
massively simpler to implement.
(
http://img686.imageshack.us/i/robotpolice.png/)
Inline Image:
http://img686.imageshack.us/img686/358/robotpolice.th.png
Nameless Voice on 17/6/2010 at 12:52
Smart! :thumb: