MorbusG on 22/6/2010 at 15:04
I've only completed a couple of levels and can't seem to be able to proceed after opening robobears-robomecha -line.
Can you somehow think of these as logic-gates? I'm almost certain a xor-gate would be fitting in milidogs, but I'm not sure how to think of them as gates (variable-length input).
demagogue on 22/6/2010 at 16:13
Wow, NV, you have me beat on every one (the easier ones are the same), except for one, and that not by much. I got RoboTanks down to 31 pieces / 0:31. But that one was almost too simple for the rank it gets. Anyway, I still have a few to go to finish.
Edit: Opps, misspoke. Apparently I replaced my 31-part machine with a 37-part robust one. I forgot it reports your best score, not your final one. So even there you beat me too.
Phatose on 22/6/2010 at 17:13
Quote Posted by MorbusG
I've only completed a couple of levels and can't seem to be able to proceed after opening robobears-robomecha -line.
Can you somehow think of these as logic-gates? I'm almost certain a xor-gate would be fitting in milidogs, but I'm not sure how to think of them as gates (variable-length input).
Both are solvable with a similar kind of construct. This is discrete state machines, so you can think of position as also being a state. One 4 piece contraction is key to both those levels, used twice in bears.
MorbusG on 22/6/2010 at 17:32
Quote Posted by Phatose
Both are solvable with a similar kind of construct. This is discrete state machines, so you can think of position as also being a state. One 4 piece contraction is key to both those levels, used twice in bears.
Yeah, after posting I managed to complete them and it turned out they were embarassingly simple :o
Nameless Voice on 22/6/2010 at 17:53
Quote Posted by demagogue
Wow, NV, you have me beat on every one
I did spend some time trying to make them all use as few parts as possible. It does make some of them a little ugly and the flow less clear, though
A lot of the puzzles have several different ways to solve them - I had some very complex solutions for a few of them, which I managed to reduce to a much simpler solution after coming back to it later.
Quote Posted by demagogue
I got RoboTanks down to 31 pieces / 0:31. [...] Apparently I replaced my 31-part machine with a 37-part robust one. I forgot it reports your best score, not your final one. So even there you beat me too.
<s>I could get away with 31 parts / 0:27 by removing one piece, but then it would be less versatile (it still passes, because they never have a number start with a 0).</s>
Edit: 28 parts, but 0:38.
Al_B on 22/6/2010 at 17:57
Quote Posted by Nameless Voice
Here are some of my statistics. How did others compare?
Nice statistics - made me go back and optimise a few of my earlier ones. The only problem is that you can make a machine that has more parts but works quicker if it's better suited to the test patterns.
Of the ones I've optimised, the only ones I can improve on are:
(I've checked these with the malevolence engine and it approves)
RoboLamp: 8 parts
RC Cars: 7 parts
RoboBears: 15 parts
Robomecha: 19 parts (nice one, Assi)
Robo-children: 19 parts (malevolence times-out evaluation, but it's robust)
Police: 41 parts (malevolence times-out evaluation, but it's robust)
Rocket Planes: 15 parts
Officers: 35 parts
Judiciary: 58 parts
Politicians: 25 parts
Academics: 31 parts
Engineers: 25 parts
Seraphim: 23 parts
Assidragon on 22/6/2010 at 18:12
Meh, I've become addicted as well.
Stuff I've completed so far...
removed most of the early maps because as it's been pointed out, I'm an idiot and I should really not speed through supposedly tutorial maps! :D
Robocars 0:20/7 parts
Robostilts 0:30/9 parts
Robobears 0:46/19 parts
Milidogs 0:25/8 parts
Androids 0:37/12 parts
Roborockets 0:15/9 parts
Roboplanes 0:14/7 parts
Robomecha 0:26/19 parts
Soldiers 0:04/7 parts
Robotanks 0:39/35 parts
Robo-children 1:07/21 parts (Old, hacky solution: 0:24/15 parts)
Teachers 0:53/21 parts
Rocket planes 2:11/21 parts
This thing's too good at causing sleep deprivation. :mad:
Al_B on 22/6/2010 at 22:28
Quote Posted by Nameless Voice
Robo-Children: 13 parts / 0:27
How did you manage this one? I can do it so it will randomly pass - but not one that will work for all patterns.
Nameless Voice on 22/6/2010 at 22:32
Yeah, sorry, I revoke that solution, it doesn't work properly.
Al_B on 22/6/2010 at 22:42
Ah, ok - no problem. I'll stop beating myself up about trying to do it with the central conduit and only four extra pieces then :)