Mapping out The City. - by Digital Nightfall
demagogue on 13/11/2008 at 05:59
While I'm thinking about it, I want to cross-link the (
http://www.ttlg.com/forums/showthread.php?p=1788546#post1788546) Gorinchem vs The City map to here.
So if you guys ever put up a page of City maps, it would be fun to have it in the collection too, and it'll be easier to find ITT.
Solabusca on 13/11/2008 at 06:27
Hee. I'd looked at the Googlemap of Gorinchem before, as possible source material, but thought it a bit small for our purposes. Nice work on it, though! Sweet matchup job.
.j.
demagogue on 13/11/2008 at 09:00
Quote Posted by Solabusca
Hee. I'd looked at the Googlemap of Gorinchem before, as possible source material, but thought it a bit small for our purposes. Nice work on it, though! Sweet matchup job.
Thanks. It was just for fun, anyway.
(Although it does pull in favor of moving the Cathedral a bit south like I always wanted. But whatever, not a big deal and I'm happy where you guys placed it anyway, in keeping with the City fiction.)
But isn't it a little crazy how well some things match up?
Every site I looked for had an obvious double; it's hard to imagine another site. But some things were just crazy right on, I mean to the T -- the Cathedral (of course), Constantine's, Bafford's, Shipping & Receiving & the Docks (a marina), Rumford's, Shoalsgate, just south of this image there's really a "mansion" on an "Overlook" island, Truart's, the Castle site, St Edgar's, the Operahouse. But, the kicker that I love: Soulforge is now a long, grassy park, lol. Exactly where it should be. Viktoria's handiwork still exists to this day! :D
Solabusca on 3/12/2008 at 01:10
Has anyone taken a look at the map from CoSaS: Mission X? Not necessarily as a definitive source - Digi has already said that they forked off in a different direction from the Mapping project early on, and haven't tried to reconcile the games - but as a distinctive 'look' for our Map.
I mean, it is a thing of beauty, and resembles the in-game streetmaps we find in the earlier games. I'd like to heartily recommend it as a template; Digi's sent me some details on how they did the map, as well as some of the source files.
.j.
jtr7 on 3/12/2008 at 01:12
Oh good! Yeah, it's very nice.:)
Doc_Brown on 3/12/2008 at 15:28
Quote Posted by Solabusca
Has anyone taken a look at the map from CoSaS: Mission X? Not necessarily as a definitive source - Digi has already said that they forked off in a different direction from the Mapping project early on, and haven't tried to reconcile the games - but as a distinctive 'look' for our Map.
I mean, it is a thing of beauty, and resembles the in-game streetmaps we find in the earlier games. I'd like to heartily recommend it as a template; Digi's sent me some details on how they did the map, as well as some of the source files.
.j.
And to that end, I wonder how much farther the map has gotten in the past month. How about a little update, Morbus, old buddy old pal? HmmMMM? :weird:
:thumb:
all on 4/12/2008 at 17:40
The map looks really nice. But should I be able to interact with it? Nothing happens when I click on it.
MorbusG on 4/12/2008 at 19:14
Quote Posted by Doc_Brown
And to that end, I wonder how much farther the map has gotten in the past month. How about a little update, Morbus, old buddy old pal? HmmMMM? :weird:
:thumb:
I've been concentrating to my school skills test lately, I should have time later this month.
all: Well, depends on the client (browser or stand-alone svg-viewer) what kind of controls are available to you (in Safari I can zoom in with command-+, pan with moving mouse when holding mouse button and pressing shift, etc.). But I have been thinking scripting some kind of interactions to it (pre-defined views at least).
jtr7 on 4/1/2009 at 18:17
[CENTER]HIGH
TOWNE[/CENTER]
...is how it's written on the Talisman map in the Keeper Chapel, and the hand-drawn map for Assassins! has it as one word. I'd go with what the Keepers say, in this instance.:D
Unless we consider the spelling on the hand-drawn map to be up-to-date.