Mapping out The City. - by Digital Nightfall
Beleg Cúthalion on 28/3/2009 at 08:19
However, I wonder why the older parts of town in the westbank have more of the chess board construction than the new parts on the east bank which seem so chaotic.
jtr7 on 28/3/2009 at 08:28
To be a stickler for detail, the east bank should be more grid-like, and the west-bank more chaotic--specifically--old/chaotic and new/orderly.:sweat::)
Shadowriku95 on 28/3/2009 at 19:55
What about the hauted cathedral ? The walled out bit of the city ? Man, if I manage to to edit on my PC, i'm making the city....
the way it's supposed to be...
with every bit can remember...:p:eek:
jtr7 on 28/3/2009 at 20:02
What about the Haunted Cathedral and the walled-off part of the Old Quarter?
It's right there in the middle. :)
demagogue on 28/3/2009 at 20:52
Quote Posted by Beleg Cúthalion
However, I wonder why the older parts of town in the westbank have more of the chess board construction than the new parts on the east bank which seem so chaotic.
Quote Posted by jtr7
To be a stickler for detail, the east bank should be more grid-like, and the west-bank more chaotic--specifically--old/chaotic and new/orderly.:sweat::)
Mea culpa!
I really didn't notice how those kinds of differences were going to look together until they were literally right next to each other (they all look chaotic from Google maps); but by then I had spent so much effort... I'll fix up for the 2.0 version.
For the record, I may switch the NW (Budapest dark) and SW (Istanbul grid) sides. I really like that lovely wall on the east side (which makes sense since there's a mountain wall protecting the west side). But (alternatively) maybe I can keep the wall and put the Istanbul-grid East, then move Bucharest to the NW. Decisions, decisions...
Quote Posted by jtr7
What about the Haunted Cathedral and the walled-off part of the Old Quarter?
It's right there in the middle. :)
To elaborate, it's one of the Original Mission copy/paste jobs. There were a few things I tried to get into the underlying City part (I originally just wanted it as a glorified background art to herewego), but it's a task.
Quote Posted by Herr_Garrett
Anyway, what you say is really too much of an (?)honour(?).
I travelled to Budapest and it was a real pleasure ... I met great people, loved the markets and churches, got yelled at by undercover police for riding the tram without a ticket (never mind it was late and I had no idea how to buy one), found the history museum interesting in tracing every trouble in Hungary to the evil of Nazis and Soviets; it felt a little like a crumbling Vienna (architecture-wise) in the honeymoon rush of young (unchecked?) capitalism, and I walked all over that city and got lost so many times :D ... Yeah, it's a full-on city. Great fun.
So I thought it had a place in
the City.
Herr_Garrett on 29/3/2009 at 07:34
Quote Posted by demagogue
I travelled to Budapest and it was a real pleasure ... I met great people, loved the markets and churches, got yelled at by undercover police for riding the tram without a ticket (never mind it was late and I had no idea how to buy one), found the history museum interesting in tracing every trouble in Hungary to the evil of Nazis and Soviets; it felt a little like a crumbling Vienna (architecture-wise) in the honeymoon rush of young (unchecked?) capitalism, and I walked all over that city and got lost so many times :D ... Yeah, it's a full-on city. Great fun.
So I thought it had a place in
the City.
Haha, come again, but tell me beforehand! I've lived here all my life, but I still don't know 1/10 of this city. :)
'Twas no undercover policeman, but a ticket inspector! They can be worse than policemen, though, and a 100 times as fucktards.
Crumbling Vienna? Man, Budapest is much better than Vienna. The latter is waaay to orderly, they paid atttention there to build buildings of the same style next to each other, and demolished the ones that didn't fit; here we didin't so we have a much beautiful and exciting architechtural chaos, which just rocks.
Doc_Brown on 13/4/2009 at 05:52
Taking StockWhen we first undertook this project so very long ago our ultimate objective was an interactive map, one where users could turn on and off various layers in order to see as much or as little as they wanted. With the layout now essentially (
http://docs.google.com/Doc?docid=dfzbr8th_055db5c&hl=en) finalized we're at the stage to finish this puppy off, but we seem to be having trouble getting over the final hurdle.
MorbusG has taken a stab at it, but not everyone has been completely happy with the (
http://whitecortex.net/~mikko/wip_citymap/thecitymap.svg) result. Obviously, either someone else needs to step up and create a vectorized map that better satisifies everyone's wishes, or we must simply accept Morbus' map and proceed with its development. That's option one.
As for option two, well... there's a reason I prefaced this post with a callback to our original objective. Our current difficulties make me wonder if we aren't being overly ambitious here. Creating a vectorized, layered map is an arduous undertaking, after all. Creating a "simple" artistic version of the (
http://img443.imageshack.us/img443/8631/herewego32tt8.gif) base map, however, is much more easily accomplished--especially considering some of the talented artists that have been following this project.
Option two, then, is just that: we forego our plans to create an interactive map and settle on one or more artistic versions. As it is, we're languishing in indecisiveness. We need to make a decision, renew our interest in the project, and then rely on that enthusiasm to see us through.
The question I put before you then, friends, is which way do we go?
jtr7 on 13/4/2009 at 06:03
A basic foundation first, and then built up from there. My old refrain of "make it editable", easily editable as far as adding and moving things around, which is why the idea of layers was introduced. It doesn't have to be interactive, but should be importable into such a system.
If real life is just getting in the way, then we can only hope someone else can step in. If a lack of clear vision, or a desire to not continue working without strong approval of the progress already made, are the main reason it's stalled, then we need to discuss those creative blocks into oblivion.
Stingm on 13/4/2009 at 14:39
I have been keeping up with this thread eagerly awaiting the final map. I will just say I agree with jtr7.
I also wanted to add that Doc_Brown your link for the base map isn't working for me.
I also want to thank everybody for all the work they have put in this project. It is to be comended. :thumb::cheeky:
demagogue on 13/4/2009 at 18:23
To be honest, I'd already come to the conclusion we need to at least get an artistic map out there for now.
That's exactly why I made (
http://www.ttlg.com/forums/showthread.php?p=1835574#post1835574) one on my own initiative and threw it into the ring, with the purpose of cleaning it up over time and making it more palatable as something people could use (e.g., smaller, more "map" like).