Mapping out The City. - by Digital Nightfall
TriangleTooth on 14/9/2013 at 21:46
I assumed they were on about TDS' map until I remembered TDS doesn't actually have Dayport shown anywhere. Is Dayport even mentioned in that game? If not then they either read this (maybe they stalked the Thief wiki as research too?) or have access to another map. Or they had a similar project which would be... a surprising amount of effort.
Doc_Brown on 10/10/2013 at 04:31
Whether or not this is relevant to
our map remains to be seen, but it bears mentioning:
As you probably know, a (
http://www.gametrailers.com/videos/r1vma5/thief-gameplay-trailer) new trailer for Thief has dropped. What I'd like to direct your attention to is the 1:40 mark in the video. It's not much, but this is the first map we've seen of The City in the new game. I can't make out much, but it definitely mentions Auldale and--most interesting--an area called "Power City" from the looks of it...
Vae on 10/10/2013 at 04:56
NuThief maps are irrelevant, because they do not represent the canon of THIEF Universe...They are re-imagined, incongruent interpretations...unusable as a legitimate reference.
LoucMachine on 12/10/2013 at 00:57
Quote Posted by Vae
NuThief maps are irrelevant, because they do not represent the canon of THIEF Universe...They are re-imagined, incongruent interpretations...unusable as a legitimate reference.
NuThief Story/Lore is such a mess :tsktsk:
Hit Deity on 12/10/2013 at 02:52
Ah, welcome to LoucMachine at TTLG. Nice to see new faces around here...
I post as EbonHawk on the Steam forums, just in case you don't recognize me here, LoucMachine. ;)
Amazing work on the mapping project, guys. Kudos. :thumb:
LoucMachine on 12/10/2013 at 16:31
Quote Posted by Hit Deity
Ah, welcome to LoucMachine at TTLG. Nice to see new faces around here...
I post as EbonHawk on the Steam forums, just in case you don't recognize me here, LoucMachine. ;)
Amazing work on the mapping project, guys. Kudos. :thumb:
Hahaha Nice !! :cool:
Doc_Brown on 14/10/2013 at 15:48
Quote Posted by Vae
NuThief maps are irrelevant, because they do not represent the canon of THIEF Universe...They are re-imagined, incongruent interpretations...unusable as a legitimate reference.
*shrug* We're cartographers. Even if it doesn't prove relevent, it's a topic of interest for us.
demagogue on 16/10/2013 at 04:53
My take is, if the nu map is in the ballpark of the previous iterations, it's worth making an updated version. It's not like we have to trash the herewego32 map; it's still there as the state of the art as of TDS. There could just be a new version for the new game. And maybe we can treat it as the same City at a different time.
In any event, I found the map-making we were doing before a fun kind of meta-game it'd be nice to do again.
I remember Dayport going eastside because eastside was the mechanist stronghold, and it has Angelwatch of all places. If Dayport does migrate to the west side of the river, I'm sure we can spin a story. I don't know; we'll have to see their maps to get an idea of what's going on and what they're talking about when they mention the layout of the past games.
Beleg Cúthalion on 16/10/2013 at 06:03
The problem is probably that the new City is already "mapped-out". The City quarter overview we saw, together with the mentioning of the hub and its stepwise accessibility, points towards a far less dubious placement of the missions and available maps. It would be fun, though, to see if it still has gaps. T4 is the first game IMHO actively referring to map changes but the previous games didn't exactly respect each other's specific canon either, otherwise it would have been simpler for the City mapping project.