Mapping out The City. - by Digital Nightfall
Cori on 21/3/2014 at 09:02
Oh, gosh...I'm afraid I won't be very useful for a debate like that. I'm horribly indecisive!
In all honesty, though, I am not really picky about the orientation of specific locations on the map. I'm more concerned with the district layout. Plus, as it's been stated before, there are some hiccups with the compass and the orientation of certain levels--even though the Docks is the only one that has been confirmed, I'm okay with operating with the suspicion that it might have happened to more than one area.
So I guess my opinion is that if rotating a level makes it look better on the map, it's fine by me. Fish Preferred's logic seems sound enough.
Doc_Brown on 25/3/2014 at 04:06
Trust me, Cori, anyone who's read the entirety of this thread is of great help. ;)
As for the topic at hand, just to be clear: I don't actually support the rotation theory myself. However, if rotating some of the locations makes for a better fit, if you will, I'm open to making the change. I'm just going to take more convincing.
Bob Saccamano on 25/3/2014 at 18:48
Placing the level maps on the city map can create some problems.
If you look on the in-game "Assassins" map (Thief TDP) you can see that the Old Quarter lies immediately to the northeast. Ramirez's mansion is located in Hightowne but Garrett's home turf is Southquarter. It also appears that Downtowne lies south of the Old Quarter.
I guess the placement of the level map gives a rough visual clue as to where the events took place but not all the parts fit so neatly so it can be a bit misleading. Btw, I haven't read through the entire thread so maybe this has all been discussed before. Otherwise I like what you all are doing. It's interesting to see The City unfold.
TheDuriel on 25/3/2014 at 20:36
so has anyone managed to rip the t4 map yet?
i couldnt yet find a way to access the unreal4 archives
Vae on 25/3/2014 at 20:42
Keep in mind, by EM's own admission, NuCity is literally a new city rebuilt on top of the old one...So NuCity, is not representative of The City...labels, notwithstanding.
Cori on 25/3/2014 at 21:24
Quote Posted by Bob Saccamano
Placing the level maps on the city map can create some problems.
If you look on the in-game "Assassins" map (Thief TDP) you can see that the Old Quarter lies immediately to the northeast. Ramirez's mansion is located in Hightowne but Garrett's home turf is Southquarter. It also appears that Downtowne lies south of the Old Quarter.
I guess the placement of the level map gives a rough visual clue as to where the events took place but not all the parts fit so neatly so it can be a bit misleading. Btw, I haven't read through the entire thread so maybe this has all been discussed before. Otherwise I like what you all are doing. It's interesting to see The City unfold.
The 'Assassin's' map was definitely one of the hot topics in the discussion, but I think it's been resolved by now. You can read the post (
http://www.ttlg.com/forums/showthread.php?t=10995&page=95&p=2196127&viewfull=1#post2196127) here for the explanation of the district and level layouts.
To TheDuriel, I think the general consensus is that we disregard the NuThief map entirely, so there's no need to rip the map from that game. There are just too many departures from the previously canon maps that the original trilogy provided.
downwinder on 26/3/2014 at 03:32
map looks good,i just think it should the compacted a bit to lessen the gaps on map
Cori on 26/3/2014 at 04:19
I disagree, I think the map is fine without being compacted. The City is supposed to be pretty large, so there would be things between every area that is visited in the game--neighborhoods, shopping centers, etc. Leaving open spaces gives us room to add things into the final product, for instance streets that were only mentioned in flavor text but never visited, or areas for fan missions.
demagogue on 26/3/2014 at 09:39
Quote Posted by TheDuriel
so has anyone managed to rip the t4 map yet?
i couldnt yet find a way to access the unreal4 archives
CaptSyn just posted computer-drawn (
http://www.ttlg.com/forums/showthread.php?t=143639) maps in the T4 forum.
I agree it shouldn't be integrated in the classic maps, but I don't see any problem with a branch map just for T4.