bob_doe_nz on 11/6/2007 at 07:44
All I did was open, take a quick peek with the 'lean' keys and close the door if there was something there.
Gloria Creep on 12/6/2007 at 01:35
Shadows is right!
When you enter the room with the five doors and you hear the music [SPOILER]you can hear the music behind the first door on your right the loudest. Open this door first. Walk diagonally through the room and open the second door on the left. Than go straight to the opposite door and then open the last one. You'll find a key in there.[/SPOILER]
My compliments to the author! Even for me this one is creepy:cool:
Gloria Creep :angel:
Haplo on 27/8/2008 at 13:56
After picking up the Jade Sceptre the hallway turned into a dead end and I can't find the way out. I must be missing a small switch somewhere...anyone remembers this bit?
Haplo on 27/8/2008 at 23:18
Quote Posted by Haplo
After picking up the Jade Sceptre the hallway turned into a dead end and I can't find the way out. I must be missing a small switch somewhere...anyone remembers this bit?
Ok I found out what went wrong.
After picking up the sceptre the hallways were supposed to change to red and teleport me to hell, but that didn't happen. The second round I played it it was all fine.
ticky on 30/9/2012 at 16:50
I'm right before the end of the mission, but I can't get out. All other objectives are ticked, I'm back from hell, but can't get out
edit: I've found out. If anyone's interested, it's upstairs, left door of the main lobby.
fortuni on 28/12/2019 at 21:31
dml courtesy Jax to fix reversible final objective and a rogue door that you may see fling through the map.
Code:
DML1
// T2 FM: Torn Apart by Devin Reynolds (Drysils Chosen) / Fixes: miss20.mis.dml
#script "nvscript"
//goal 3
+ObjProp 1095 "TrapFlags"
{
"" Once,NoOff
}
//items
-ObjProp 561 "PhysType"
ObjProp 561 "Position"
{
"Location" 401.023,249.159,-43.8419
}
-ObjProp 559 "PhysType"
ObjProp 559 "Position"
{
"Location" 394.385,225.855,-43.8419
}
//doors
-ObjProp 70 "FrobInfo"
MetaProp 70 "FrobInert"
+ObjProp 70 "Scripts"
{
"Script 0" TrigWorldFrob
}
+Link 70 78 "ControlDevice"
{
}
+Link 70 72 "ControlDevice"
{
}
+ObjProp 76 "Scripts"
{
"Script 0" TrapMetaProp
"Don't Inherit" true
}
-Link 76 70 "ControlDevice"
-Link 80 73 "ControlDevice"
+Link 76 "FrobInert" "ScriptParams"
{
"" SFrobInert
}
+Link 76 70 "ScriptParams"
{
"" R@FrobInert
}
+Link 823 78 "ControlDevice"
{
}
+ObjProp 733 "Scripts"
{
"Script 0" NVDeleteTrap
}
-Link 733 79 "ControlDevice"
+Link 733 70 "ControlDevice"
{
}
+ObjProp 750 "Scripts"
{
"Script 0" NVDeleteTrap
}
+ObjProp 1048 "Scripts"
{
"Script 0" NVDeleteTrap
}
-ObjProp 1046 "RotDoor"
-ObjProp 1046 "PhysType"
+ObjProp 1046 "PhysType"
{
"Type" OBB
}
Galaer on 12/3/2022 at 10:31
I noticed problem with dml. Door that teleport you to mansion at the beginning of the mission don't appear, so it's impossible to progress. If you play without dml door exist.
fortuni on 12/3/2022 at 11:59
Don't know what you mean by 'door that teleports you to mansion'
Initially you enter the mansion, go through the first door into the main foyer, then turn around to see a cloud of smoke hoovering around the entrance door in the lobby, return to that door to collect the key in the door lock.
Nothing appears out of normal for me with and without the dml.
Have you got a save?
fortuni on 12/3/2022 at 13:18
Galaer
This is weird. The mission plays normally with me with the dml installed, but one observation is that that door is not only there with me, but is closed and unfrobbable until you have picked up the sword in the grass just in front of the building.
What's causing your issue I can't see, but your missing door (obj 79) is stuck in the mansion wall to the right of where is ought to be. Will ask Jax to look into it, but why should things be OK with me but not you?
And yes this is the same door that flies across the map later on in the mission which the dml intended to fix.
What is your set up?
FMsel, Angelloader? ND 1.27e or d and do you have any mods installed?
PS. Leave your saves posted for a few days please.
Edit: Looks like the dml hasn't loaded with the first save, did you manually install the dml? If so the dml is currently in the FMdml package, so could you re-start the mission with the FMdml package activated. If you haven't installed it previously you need to re-install T2Fix and check the FMdml package in the dialog box when installing and if your install T2Fix 1.27e you also need to check the Common Script Module box.
Still doesn't explain why the door is missing when you played with the dml installed, but it was there when you didn't (that implies somethings up with your dml install attempt, but according to your monolog no dml is installed.