Le MAlin 76 on 12/10/2014 at 10:00
After many experimentations i see that the animated textures, (and more generaly some materials effetcs) don't work like for object or brush textures.
The thing that i won't to discuss it that i found that i cannot changes the speed of the animation with ani_frames . I can change the rate with property SFX-->FrameAnimationConfig but less the possible to modify the ani rate it give a unrealistic and jerky animation (i have made a dusty-shaft animated texture with the base of t4 smoke and the alpha mask of the spotcone shaft of New Dark).
The material documentation say that the ani_rate work only for objetcs while the textures have the property render-->Texture Anim Data
But for the bitmaps (with BitmapWorldspace property... if you don't know how it is work see the demo missions include in the new dark patch) it seems to not work. So i have tried with Texture Anim Data property but as expected it's not work too.
ZylonBane on 12/10/2014 at 19:09
Uhhh... do you have a question?
Le MAlin 76 on 12/10/2014 at 19:56
Quote Posted by ZylonBane
Uhhh... do you have a question?
How i can change the speed of the texture while the material ani_rate seem to not work ?
ZylonBane on 12/10/2014 at 20:30
If you're trying to override an animation rate that's already set in the gamesys, you have to include:
force_ani_settings 1
Le MAlin 76 on 12/10/2014 at 22:00
It's not work
LarryG on 12/10/2014 at 22:15
Maybe if you posted your material file and all other relevant settings you have made it would be easier to offer advice.
Le MAlin 76 on 12/10/2014 at 22:39
force_ani_settings 1
ani_rate 350 //when i modify this the speed stay the same
ani_mode WRAP
The property FrameConfig is 16 (more it's increasing the speed less the speed is the same but the animation is not fluid)
LarryG on 13/10/2014 at 00:43
I may be getting this wrong, but isn't ani_rate supposed to be frames per second? If so I would expect a value between 27 and 60 to be reasonable. if Ani_rate is in milliseconds per frame, then 27 fps = 37 ms per frame. Either way, 350 seems a bit too large a value.
ZylonBane on 13/10/2014 at 01:03
SFX/FrameAnimationConfig specifies its animation speed in frames per second.
Renderer/Texture Anim Data and ani_rate use milliseconds per frame.
And this:
"more it's increasing the speed less the speed is the same but the animation is not fluid"
Doesn't make any sense. Less speed the speed is the same? :weird:
I can't even figure out if he's trying to control an object texture, a terrain texture, or a bitmap worldspace texture.
Le MAlin 76 on 13/10/2014 at 10:18
Quote Posted by ZylonBane
SFX/FrameAnimationConfig specifies its animation speed in frames per second.
Renderer/Texture Anim Data and ani_rate use milliseconds per frame.
And this:
"more it's increasing the speed less the speed is the same but the animation is not fluid"
Doesn't make
any sense. Less speed the speed is the same? :weird:
I can't even figure out if he's trying to control an object texture, a terrain texture, or a bitmap worldspace texture.
Materials effects/Animated textures in bitmap