pwl on 13/8/2017 at 23:25
That looks cool the author would have to use a disclaimer for people with vertigo!
Yandros on 14/8/2017 at 02:04
To answer your technical question, no you can't change the direction of gravity in the Dark engine. You can only adjust its strength.
Eiji on 14/8/2017 at 20:01
that would make things a lot more interesting.... much better than the bonehoard...
downwinder on 14/8/2017 at 23:37
(
https://www.youtube.com/watch?v=IW9E6XzfDbg)
here is video of what i was thinking i guess in unreal 4 engine its possible not sure if it can be converted ,but dynamic gravity is the name of it,the key is postion you jump has to match new landing area to make it work,so alot of skill can be done to levels
ZylonBane on 15/8/2017 at 02:24
Quote Posted by downwinder
not sure what limits of thief is,but its a good idea to make mc escher style maps
Proptip: If you have to declare that your own idea is good... it isn't.
Yandros on 15/8/2017 at 03:44
As I said before, there is no dynamic gravity in Dark. Converting that U4 demo to Dark probably isn't possible, and even if it is you still wouldn't have the dynamic gravity as seen in that video, just the brushes.
ZylonBane on 15/8/2017 at 13:25
"Dynamic gravity" as used here is an unfortunate choice of terms. Dark can do dynamic changes to gravitational force perfectly well via scripting. But the orientation is fixed. Dark doesn't support gravity in any direction but up/down, dynamic or not.