EvaUnit02 on 28/6/2010 at 07:01
(
http://www.thatvideogameblog.com/2010/06/25/mdk2-headed-to-wiiware-pc/)
So Interplay have just announced a HD remake of MDK 2 for PC. Initially it'll be exclusive to the new digital distribution service, Beamdog.
I've never played this sequel, but the first game was innovative, eccentric and awesome - one of my first GOG.com purchases. Oh sweet nostalgia.
Koki on 28/6/2010 at 07:56
Herve Caen, you return! Is it really a remake of a too weird to be enjoyable shooter, or another stunt to run the fuck away from lawyers trying to cap Interplay and your ass? Time will tell.
henke on 28/6/2010 at 10:17
Quote Posted by EvaUnit02
I've never played this sequel, but the first game was innovative, eccentric and awesome - one of my first GOG.com purchases. Oh sweet nostalgia.
Oh the sequel was
goooooooood! I didn't - as I'm sure most fans of the first one didn't - think any company but Shiny would be able to deliver a worthy sequel to a game as quirky, out-there, and
unique as MDK. But then Bioware goes and makes a game that, while it might not have brought as many new ideas to the table as MDK did, easily rivaled and even outclassed the first game's humor and gameplay. Best of all is that the characters feel so much more fleshed out and real the second time around.
suliman on 28/6/2010 at 15:40
How is MDK2 too weird to be enjoyable?
henke on 28/6/2010 at 17:23
Oh it's not. Not even Koki thinks so, he just likes to say outrageous things because it's the only way anyone will pay any attention to him.
Sulphur on 28/6/2010 at 18:22
Well, MDK 2 did only have a boss by the name of BFB that had two cerebral lobes for a head that looked for all the world like a pair of testicles.
I don't see why they need to make an 'HD' version of it, though. I played it recently after discovering where I'd shoved the box (never emergency pack games into an old suitcase and shove said suitcase into the loft) and it's not as butt ugly as the original MDK would be if you booted it up now.
Harvester on 28/6/2010 at 20:55
Yeah, the second game looks pretty good. The first one, IMO, while a fun game, looked pretty much balls even when it came out.
nicked on 29/6/2010 at 07:57
Never played the first one, but have fond memories of the second. Don't think I ever finished the last level come to think of it. Hmm, maybe time for a replay...
N'Al on 29/6/2010 at 08:09
Why are they only re-doing the sequel, anyone know? Is this some sort of licensing issue?
EvaUnit02 on 29/6/2010 at 13:40
Quote Posted by Sulphur
I don't see why they need to make an 'HD' version of it, though. I played it recently after discovering where I'd shoved the box (never emergency pack games into an old suitcase and shove said suitcase into the loft) and it's not as butt ugly as the original MDK would be if you booted it up now.
Well, wasn't it a largely overlooked game? Why not let it have a 2nd chance at the market and the opportunity to be played by larger/newer audiences? The games market has boomed significantly since the game's release a decade ago.
A graphical make-over could make it more attractive to potential new customers, the success of titles like Serious Sam HD supports this theory.
Quote Posted by N'Al
Why are they only re-doing the sequel, anyone know? Is this some sort of licensing issue?
Well Beamdog seem to be involved with the development, who were formed by some ex-Bioware guys like Trent Oster.
Quote:
“It is a great pleasure to announce that we are returning to the adventures of Kurt Hectic, Dr. Hawkins and the 6-legged gun-toting robotic dog Max,” said Hervé Caen, CEO of Interplay. “MDK2 was a great title to work on and we're happy to have some of the original team working on these new versions,” seconded Trent Oster, co-Founder of Beamdog.
(
http://interplay.com/about/article.php?id=50)
MDK2 for Wii™ is expected to be released during coming Winter and is planned for electronic distribution through Nintendo's WiiWare™ service. MDK2 HD will follow on the PC through the Beamdog digital distribution platform.
What (
http://www.mobygames.com/developer/sheet/view/developerId,52489/) Mobygames has to say about Oster.
Quote:
Through that period he has worked as a Development Studio Owner, an Artist, Programmer, Project Director and Director of Technology. After working at BioWare on the titles: Shattered Steel and Baldur's Gate he led the development of Neverwinter Nights from concept to completion. Following NeverWinter Nights, Trent completed two expansion packs and moved into the Project Director role on the next generation BioWare Eclipse Engine. Following the initial feature completion on the Eclipse Engine Trent moved on to doing a new, unannounced project