nickie on 21/11/2010 at 21:44
That'll be my fault again - I thought the note was too obvious in its original position. :)
Unkillable Cat on 26/11/2010 at 23:00
Just finished playing through this mission. To be honest, it felt more like a string of multi-coloured and differently sized beads, each bead representing a neat concept or idea within the mission. But the mission as a whole just didn't feel that good.
Good points include the talisman lock, the chapel itself (gazing upwards was an experience), the new critters, the creaking bridge and the cage. But to me the rest just felt kind of "meh".
I was playing through the first version of the FM, so any complaints I may have about bugs are propably history by now. But I noticed slowdowns when by the town gate exit and by the talisman lock. Otherwise, no problems.
I liked the outro, except that I feel that you picked a bad version of "Money" - I'd have gone for the original with Barret Strong.
Ricebug on 29/11/2010 at 15:44
Quote Posted by Unkillable Cat
I liked the outro, except that I feel that you picked a bad version of "Money" - I'd have gone for the original with Barret Strong.
I was going to use the Beatles' version. I felt that a more upbeat and modernized version was more in tune with today's audience.
Tannar on 3/12/2010 at 16:21
I just finished this mission and thoroughly enjoyed it. Fairly simple, straightforward gameplay and great exploring. I love the area with the treebeasts. The little glowing creatures were awesome. And the reflective floor and ceiling in the church were wonderful. Also liked the intro and outro very much. Classy. Thanks for a great mission!
Garrett's Shadow on 3/2/2011 at 22:22
And damn glad to see guys like Ricey stil crackin open Dromed! ;)
Also sad and glad to hear bout "Digi Joins The Definitely Ready for Primetime Players"! :thumb:
Now - as to my posting here:
HALLLPPP! :eek:
I'ze stuck! Speed pot ran past all da dead hammer dudes and back up da laddah,
but I jus can't seem to be able to mantle back da heck up! :p
Ricebug on 3/2/2011 at 22:43
Quote Posted by Garrett's Shadow
I jus can't seem to be able to mantle back da heck up! :p
A little tricky. Each level has a sweet spot. Do a quick-save as you go up each level. A run-jump-mantle helps on one or two.
Garrett's Shadow on 3/2/2011 at 22:53
who just happened to forget to have his High Jump Wheaties for Breakfast, I gave up on that and just rope arrowed my way up the ladder of success! LOL :p :cheeky:
Ricebug: Did the 2 skelly brothers just fall off the bridge into the lava?
bobber on 5/2/2011 at 01:16
Geesh I wish people would put the release date in their posts for missions. I got all excited and downloaded this FM only to realize I already played it last year. Please authors, put the date in the title when you release your mission!
Thank you!
Ricebug on 7/2/2011 at 02:51
It is in the initial post: Mech Angelo T2 FM Nov/10
Plus it's in the accompanying ReadMe. :p
Nightwalker on 7/2/2011 at 03:58
...plus I've now edited the title to add the date.