ffox on 23/9/2006 at 16:26
iirc that is correct. You can find the code upstairs in the next building.
The Phantom on 9/4/2008 at 19:20
Played on No Hope difficulty. Finished in just over an hour, with all secrets found, and 50 short in loot. I'll have to try harder for the
hidden objectives though.
Liked the different routes to the bank, the secrets, and the many floors of the buildings. City design (with streetlamps and shop signs) was pretty convincing.
The MechBank itself was a bit too sci-fi for my taste.
Impersonal advisors :laff:.
But the ways of deactivating security and gaining access to the vault is very clever.
The mechanism is the most ingenious, and difficult, I've ever encountered in any mission. I would've probably succeeded in opening it, but didn't had the patience. Perhaps some other time.
Getting
the fire talisman in the hidden complex was frustrating. I suppose it was connected with the sun mask, but it is a disaster to jump on each of the fire pillars without falling when attempting the second jump. After countless tries I gave up. Too bad, because it must've been one of those
hidden objectives :erg:.
Good effort for a first mission, Pixie :thumb: For a novice contest entry, this one has a lot of quality.
I will check out your larger mission (Under Templehill) soon.
Quote Posted by The Pixie
I have another couple of missions in the pipeline.
Under Templehill, built mostly before I started MechBank (so may not be as polished) at beta-testing, hopefully out in a few weeks. The other provisionally titled
The Summoning, terain and room brushing 40-50% done. Hopefully out Jan/Feb 06.
Are you still working on that second mission?
maga on 10/9/2013 at 18:22
playing this on "so-so" I should get 638, but I am so math impaired that am not able to get itAny outright spoier pls?
Please, please, please? :)
fortuni on 15/6/2019 at 12:55
Couple of dml's courtesy Unna to fix misplaced objects, trap door, and one objective.
Code:
DML1//Mech Bank//mechbank.gam.dml
-objprop -4034 "Scripts"
Code:
DML1//Mech Bank//Fixes//miss19.mis.dml
#script nvscript
+ObjProp 709 "PhysCanMant"
{
"" true
}
+ObjProp 703 "PhysCanMant"
{
"" true
}
-ObjProp 373 "PhysType"
+ObjProp 373 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 373 "PhysControl"
+ObjProp 805 "BlockFrob"
{
"" true
}
+ObjProp 779 "PhysType"
{
"Type" None
"# Submodels" 0
}
-ObjProp 779 "PhysControl"
+ObjProp 779 "Position"
{
"Location" 423.08, 424.73, 422.71
"Heading" aaaa
"Pitch" 0
"Bank" 0
}
-ObjProp 459 "Position"
+ObjProp 459 "Position"
{
"Location" 422.46, 420.79, 421.32
"Heading" 73ae
"Pitch" 0
"Bank" 0
}
+ObjProp 758 "Scripts"
{
"Script 0" TrapSetQVar
"Script 1" TrigQVar
}
+ObjProp 758 "TrapQVar"
{
"" =1:goal_visible_3
}
//frobinert on sun mask
+metaprop 562 "FrobInert"
+ObjProp 778 "Scripts"
{
"Script 0" NVMetaTrap
}
+ObjProp 778 "DesignNote"
{
"" NVMetaTrapMeta="Frobinert";NVMetaTrapTarget=562
}
+Link 180 778 "ControlDevice"
{
}
+Link 758 180 "ControlDevice"
{
}
+ObjProp 180 "Scripts"
{
"Script 0" TrapRelay
}
+ObjProp 180 "TrapFlags"
{
"" Invert
}
Marmbo on 23/11/2020 at 05:49
I spent time trying the math puzzle but eventually gave up and came here to find out how to solve it (managed to get close, just needed to add 1 to the value I got).
The puzzle up on the roof was great, didn't know that was even something that could be setup. Looks like the flare is what you are supposed to do but I went with Fire Arrow on my run. 51 Minutes to get Loot: 6312/6362, Pockets Picked 2/2, Secrets 3/3, Hidden Objectives 2/2. I think this is the only mission I remember where I could remove a piece of fence.
zajazd on 8/10/2023 at 09:16
Usually I don't like Mechanist themed missions but this one is an exception.