Oneiroscope on 23/11/2004 at 20:02
While I am always grateful for a new FM, I had a lot of problems with this one. I wish the author had gotten a better translation done, then maybe it wouldn't be quite so confusing. I literally had no idea what was going on. It was nothing more than systematically going into each of the houses to read the Keeper books. I also wish the mission had been a little better polished.
Here's where I get mean and nasty (no offense, author!):
There were several architectural details that were really frustrating. Like: Trying to go back up the rope into the starting area inevitably resulted in Sudden Heart Attack Syndrome. The little chapel was impossible to traverse without jumping over the pews. I could not enter the telescope house without bashing down the door with the sword. Basically I think most of the problems were caused by trying to be unnecessarily compact. The mission is set in too small of an area for what it contains.
Also, a lot of the AI's apparently had insufficient scripting. Like the nobles sluggs mentioned who just follow you around "searching". I would think all that needed to happen there is to place a flee point near the guard house and maybe tell the AI's to use it. The guard inside the guard house couldn't have done anything to help fleeing nobles, however, since he is trapped on his chair. The prisoner is hostile and tries to attack, but has no attack scripting. Like Freddie I also had one of the guards disappear for no known reason.
I found sneaking this mission almost impossible. Perhaps with enough patience it can be done, but I ended up killing every AI not in the towers. Patience is not my strong suit. :ebil:
I think that if a better translation were made, if there were more beta-testing, and if the mission were made slightly larger and had the architectural and AI problems fixed it could be a lot of fun. As it was I had a hard time enjoying it.
Anyway, sorry to be so negative. :sweat:
bassmanret on 23/11/2004 at 20:33
After I found the 3rd or 4th book, I too turned this into a slaughter-fest instead of even trying to sneak it any further. If anyone ghosts this one, I'll be truly impressed.
BTW, I got into the house with the balcony by [SPOILER]smashing the bottom floor window to the left of the door, then putting a crate in front of the window, jumping on the crate, and crouch-walking in.[/SPOILER]
I still liked this mission, though. I think there should be more small, 30-minute missions like this. Almost like a contest mission, actually. Fun! :)
epithumia on 23/11/2004 at 21:17
Sorry for the quality of this one, folks; these just appear in the upload area without much fanfare. I offered to help the author with the English translations and testing but he wasn't interested.
dirtyoldman on 23/11/2004 at 21:58
epithumia: Maybe he didn't really understand your offer. As I stated in an (
http://www.ttlg.com/forums/showthread.php?t=90229) earlier thread about the notorious Waterway Tunnels, the English language seem somehow challenging for our friends of the "(
http://sweb.cz/Czechthiefguilt/) Czech Czech Thief Guilt" . Isn't there anybody living in the UK/US/Canada or other colonies who speaks Czech and is willing and able to offer them some support?
As far as I can see, there is a lot of untapped potential for great FMs hidden eastern/central Europe.
coreyb2 on 23/11/2004 at 22:06
[SPOILER]Where is the key for the guard house to get the sword?????[/SPOILER] Thanks.
:confused:
dirtyoldman on 23/11/2004 at 22:11
coreyb2: You can nick it off the guard patrolling around the market stalls (right where you begin). There's another one on "sheriff Andolfi" (the one sitting inside the Guard Post). I have no idea what that is for - has anyone found an alternative way in there?
Edit: now that i think about it, the 2nd guard key is a good idea: [SPOILER]When the ruckus starts too early, the patrolling guard vanishes into thin air. Yet, the sleeping sheriff wakes up and you might lure him out to certain death[/SPOILER]. This, of course, will only work if you did [SPOILER]find the mines hidden in or behind the cabinet at the very beginning[/SPOILER]
coreyb2 on 23/11/2004 at 22:18
Thanks a big bunch. I though that I had that key, but if it's in
my inventory it's not working. There is no sound at the door when
I try to use the keys. :weird:
Update: I had to restart as that guard with the key had disappeared.
I have all the objectives but the game will not end! :devil:
dirtyoldman on 24/11/2004 at 01:40
Quote Posted by sluggs
Those Archer's are lucky. I can't get to them! :grr:
Not so lucky anymore :ebil:, at least one of them, the other one's cold out too.
IF you did find the hidden goodies right at the beginning (see above post) you should have 1 flash, 1 gas, and 1 explosive ine in your inventory. Jump-throwing them through the windows in exactly the right angle you can send nice air-mail deliveries to those bowmen. The result is one survivor :angel: of your blood frenzy (but hopefully he will at least have a bad, bad morning sickness when he regains consciousness
Sluggs on 24/11/2004 at 04:27
I used those to take out the Guards that followed me to the house with the scope as i didn't have my weapons then.
I did manage to jump up and kill the Archer on the left because he had fallen half-way down the little opening and i was able to chop his legs off! :laff:
I actually had fun finding everything. Because of the way it was built, i did die a few times by the Architecture and got stuck a few times, which was rather irritating.
I couldn't finish the mission tho' as i had done everything and it just wouldn't end!
I think Yohny rushed this mission. It could have been much better. Still had fun out of it tho', (which is more than i can say for The Waterway Tunnel)
Nightwalker on 25/11/2004 at 17:38
Apparently there is a problem with the end of the mission and a new version will be released shortly.