Tannar on 6/3/2017 at 19:18
When I tried to save any of those images I got a blank file, as Ravenhook did. I had to go to the hosting page for the image, zoom in using the magnifying glass tool found there, right click and choose "view image" and then I was seeing the actual image file, which I could then download with no problem.
EDIT: I was using Firefox. I just tried it with another browser and I had no trouble just using right-click, save as, for Purgator's page. Try a different browser, Ravenhook.
Ravenhook on 6/3/2017 at 19:27
I'll try internet explorer and see what that does, I too use firefox...thanks Tannar.
Ravenhook on 6/3/2017 at 19:49
Your right, I used Chrome (internet explorer was too nosey) and downloaded them again and replaced them with the ones in txt16 and BINGO...it works, thank you and thank you everyone for your kind help....I am literally waist deep in paperwork, trying to find the old tut that I remember having about making a new archetype model so that I dont have to do this each time...guess I'll have to trawl through the next six folders and the loft too....ulp.
Tannar on 6/3/2017 at 19:53
Well, a simple search would get you what you need. But since I happen to have this handy:
To create an archetype of an object in the Dromed Object Hierarchy, do the following (NOTE: This requires a custom gamesys):
- In the Dromed menu bar, go to Editors -> Object Hierarchy
- Select an appropriate category for the object (or create a new category) and click "ADD"
- In the NEW OBJECT NAME dialogue box that pops up, enter any name you wish for the object and click "OK"
- Select your new object name from the list and click "EDIT"
- Click the (+) sign to expand the properties list if it isn't already expanded
- Under SHAPE, choose MODEL NAME and click "EDIT"
- Enter the name of the object's .bin file (without the .bin extension) and click "OK", then click "DONE"
Ravenhook on 6/3/2017 at 20:12
Thank you from the bottom of my black heart...you have saved me a shed load of fiddling about.:D:D
Tannar on 6/3/2017 at 20:14
Or a two minute search here. But you're welcome.
Ravenhook on 6/3/2017 at 20:33
Ahh, I will remember to save the gamsys...I seem to remember losing a brazier that I had added yonks ago and had somebody whisper gamsys in my shell like.
I did try a search but got caught up with all sorts of things because I think the word custom confused things.."I must try to keep it simple stupid" and I might just get along a bit better with search engines.
Purgator on 6/3/2017 at 22:23
I would just like to point out that the veaif2a.PNG texture isn't suitable for the NobleW02 model, the mapping is completely different.
You will have to use the original femsun1 model from T2X in order for it to work. Resources for T2X had strict rules regarding use, I guess these aren't really in effect anymore. The textures I made were for use in T2X. I'll stop saying T2X now, my 'ZylonBane Wrath Detector' is beeping. :)
Yandros on 7/3/2017 at 00:04
The rules for use were later clarified by someone from the T2X team, and they gave permission to use them freely in T2 FMs if I'm recalling correctly. The initial statement when it was released was that they wanted their assets kept in separate resource folders or something to that effect, but was misinterpreted to mean not to use them at all. When years went by and nobody was using the assets, someone finally clarified it was fine to use them.