ANTSHODAN on 19/7/2012 at 08:30
fix'd that for you.
Okay, without sounding like a douche- I loved the first Metro and I know it had it's fair share of following NPCs around, but man, everything I've seen of Last Light makes me sad. So much hand-holding! I want to explore and work things out for myself, dammit!
catbarf on 19/7/2012 at 13:52
To be fair, 2033 had a LOT of following NPCs around. The long sequences with Bourbon, Khan, and the boy were a lot of exposition and hand-holding, but also had some of the coolest moments in the game (well, not the level with the boy, that was just annoying); the level Khan in particular really captured the atmosphere of the setting and book. And there wasn't much in the way of above-ground exploration, with that ticking timer on your gas mask.
Just saying, yeah, the previews are pretty scripted and hand-held, but quiet, lonesome wandering doesn't show off a game so it's natural that they'd choose the more expository moments to demonstrate.
Renault on 19/7/2012 at 13:56
People want Metro to be Stalker...but it ain't.
catbarf on 19/7/2012 at 14:01
Quote Posted by Brethren
People want Metro to be Stalker...but it ain't.
Still, Metro was never Call of Duty underground. It was a shooter, but it was a shooter with excellent story and atmosphere, and never a fast-paced action shooter. I think the main concern isn't with it not being open-world or full of exploration or whatever, but that it's looking more like a conventional FPS than its predecessor. That could just be marketing choosing the coolest blow-stuff-up action-packed sequences to show off to the public, but I think it's still a legitimate concern until we play the game and know for certain.
Bjossi on 19/7/2012 at 16:30
I really wish 4A would allow us to save whenever we want. Manual saves and checkpoints can co-exist in harmony just fine. People who prefer checkpoints only can choose to not press the quick save button or visit the save menu, it is that easy really. And as far as I am concerned a steady progress is far more immersive than playing the same difficult sections several times, listening to the same conversations until you can repeat them word by word correctly. While the level designers overall did a competent job at placing the checkpoints I still had a lot of long repeats, namely during the stealth sections, me saying "Are you fucking kidding me? I go all the way back here?" was not uncommon.
And there are some inherent flaws in the implementation of the save system. Suppose that you are in Dead City 1 and want to explore the final area. Seeing as this is your first runthrough you walk straight into an endlevel trigger without knowing it was there. No biggie. Now you just go to the menu to load the last checkpoint from the previous level an- oh wait, it is gone. You have to replay Dead City 1 from the beginning if you want to fully explore that area. This limitation also translated to me thinking that checkpoints were not stored, because when I started the game I instinctively went to the load menu which only lists the auto-saves. Then I found that Continue main menu element. Maybe this would have been less of an issue for me if they hadn't made the main menu so fucking graphical and annoying, menus should always be a list of text items, like every other menu screen in the game.
Fuck the person responsible for the stuck-to-a-turret / stuck-to-a-vehicle sections of the game. Does anyone honestly enjoy these? I ended up godmode-ing the journey through that target practice bit where there were like a dozen enemies shooting at me from left and right as the vehicle slowly moved. Then I learned that scout at the start is actually killable, because I got the impression that he was invulnerable to my weapons. And is it just me or do those enemies only attack Artyom and not the friend next to him on the platform? Considering he is wearing armour and I a stealth suit distributing the damage REALLY would have helped.
And I have to question the filter mechanic in this game. May I ask why the last new filters you can buy are only in Market, and why you can not pick new ones up until you are below something like 15 minutes? That is fucking retarded. You can carry hundreds or even thousands of ammo rounds but not an hour worth of filters? If you haven't played the game before how are you supposed to know you should fully stock up on them in Market so that you don't risk destroying the game for you later? I would have no problems with the gas mask mechanic in this game if it was well implemented, but as it is it is seriously flawed.
That wall of text being said, as you can guess I don't want to see these things appear in Metro: Last Light. While Metro 2033 is an excellent game there is a vast room for improvement and I hope 4A will grab the chance and learn from their mistakes, and considering that they will shoot me in the balls once again with the same sadistic save system as before I'm not keeping my hopes up.
EvaUnit02 on 11/12/2012 at 23:43
Until Dec 16th, you can get a free Steam key for Metro 2033.
(
http://freemetrogame.com/)
Facebook account required.
june gloom on 1/3/2013 at 11:51
And 14th for us red-blooded Yanks, because our games industry isn't wholly held hostage by grumpy shops.