june gloom on 16/4/2013 at 03:58
You're gonna hate it.
EvaUnit02 on 17/4/2013 at 13:36
Calling it now, you'll have Grimrock fan campaigns that are better than this game.
Goldmoon Dawn on 17/4/2013 at 22:11
Yes, but movement through the game world shall be tile based, like Darkside Of Xeen. :ebil: :ebil:
Ringwraith on 17/4/2013 at 22:19
I would've preferred free movement (MM6 syle) since Grimrock, along with some good fan campaigns, is scratching the tile-based itch.
Goldmoon Dawn on 21/4/2013 at 00:07
Whats not to love about Might and Magic?! It seems like they understand the simple nature of the game and are also fanatics of the series!!!
(
http://www.youtube.com/watch?v=mPfG6KOyc-g) Julien Pirou, Creative Designer & Writer
icemann on 21/4/2013 at 04:37
Quote Posted by Ringwraith
I would've preferred free movement (MM6 syle) since Grimrock, along with some good fan campaigns, is scratching the tile-based itch.
7 wasn't bad at all. Though I do prefer the tile based approach also. 7 and the games after from memory went for a turn based but able to switch to real-time style combat system.
Goldmoon Dawn on 22/4/2013 at 01:49
They started the free movement with part 6, The Mandate Of Heaven. Oh man, do I LOVE that game!!!! :ebil: :ebil:
Goldmoon Dawn on 25/6/2013 at 23:38
Anyone who has been following the progress of "Thief 4" including EM themselves shouldst take note...
Quote Posted by MightMagicX
Going for a tile-based gameplay also means it’s easier to provide tools and editors for players to create their own adventures, which is one of the things we really wanted for this project. But we’ll talk more about this particular aspect in a future blog post…
And of course, there's no denying it also makes the development of the game easier for us as well, since we don't have to spend too much time on topics like pathfinding, hit detection, or collision detection, allowing us to focus on other aspects of the gameplay.
Might & Magic X – Legacy is a niche game, for a specific audience. Of course, we could have chosen to make a “AAA” game, but then we would have had to make it for the general public. And that would have meant, ultimately, not really making Might & Magic 10, but some new, spin-off series with a new form of gameplay. It would probably have been an amazing game, but not the game we wanted to make (yet…) and in our opinion not the game Might & Magic fans have been hoping for.
:ebil: :ebil: :ebil: