Ricebug on 11/10/2014 at 18:16
I'm starting to go cross-eyed here, so can someone verify?:
[INDENT]goal_min_diff_10 = 2 (Objective 10 is only available on Expert.)
goal_max_diff_16 = 0 (Objective 16 is only available on Normal.)[/INDENT]
So what does this one mean?:
[INDENT]goal_min_diff_0 = 3 If Normal, Hard & Expert are 0, 1, 2 respectively, what does '3' mean?[/INDENT]
ZylonBane on 11/10/2014 at 21:13
If you were dealing with a System Shock 2 mission, it would be "Impossible".
No idea if this is from a Thief mission though.
GORT on 11/10/2014 at 21:37
Yeah, I don't know if it's possible to get a fourth difficulty in Thief. In DromEd, you have the ability to set things up for 10 different difficulties but when playing the FM through the game will only show the usual three. Maybe there's a way, but I can't figure out how.
Ricebug on 12/10/2014 at 13:23
It's actually from Heist Society, a T2 FM. I'm doing a walk on it, and was trying to figure out what objectives belonged to what difficulties. Never saw a '3' before.
R Soul on 12/10/2014 at 14:00
By looking in goals.str it becomes clear that the min and max diff values were used to disable the first three goals. Setting the visibility to 0 would have been just as effective, however quite a few people worked on this FM, so it might have been considered better to set invalid diff values than risk unknown QuestVarTraps or S&R effects making those goals visible during gameplay.
Yandros on 15/10/2014 at 12:00
I don't recall doing that intentionally, so someone else may have. It was also 10 years ago and my addled brain is probably forgetting. :D
But yeah, as Robin said it is effectively the same as setting goal_visible to 0.