gunsmoke on 6/10/2011 at 22:18
HOLY YES! This is the greatest indie game I have played since Braid, and it fucked with my head even harder. I don't want to talk a lot about it until it is played by all of you first. Everything is a spoiler, so beware.
The kids at DigiPen developed it. This gives me hope for the next generation of game designers!
(
http://www.whatisnous.com/)
(it is free you cheap fux).
Tonamel on 7/10/2011 at 05:23
Good grief the ending was annoyingly hard.
Other than that, very cool. I really liked the integration of the desktop :D
Pemptus on 7/10/2011 at 10:01
I don't get it. But that's ok.
Koki on 7/10/2011 at 10:45
>Shark volcano
First eyeroll
>Controller highly recommended
Second eyeroll
>Use these controls or fuck off
Third eyeroll
>Psychobabble
Fourth eyeroll
Also, is the game supposed to look like (
http://i55.tinypic.com/2itofao.jpg) this or is this a case of "we couldn't be fucked to make any graphics settings and we coded it only for the three most popular video cards at the moment"?
P.S. It also apparently installed VC++ 2008, without asking of course, by gracefully shitting it in the drive's main directory
gunsmoke on 7/10/2011 at 11:15
Quote Posted by Tonamel
Good grief the ending was annoyingly hard.
Other than that, very cool. I really liked the integration of the desktop :D
I played on keyboard and only died once on the ending. It is perfectly fine without a controller.
And yeah, the desktop was pretty freaking sneaky.
BrettACutler on 7/10/2011 at 20:07
Quote Posted by Koki
Also, is the game supposed to look like (
http://i55.tinypic.com/2itofao.jpg) this or is this a case of "we couldn't be fucked to make any graphics settings and we coded it only for the three most popular video cards at the moment"?
P.S. It also apparently installed VC++ 2008, without asking of course, by gracefully shitting it in the drive's main directory
Hi, this is the designer for Nous. I'm looking at your picture and it looks like you're seeing borders around transparencies? Can you tell me what your video card is and graphics driver version? The game is DirectX 9 and shouldn't be doing anything too weird.
The VC installer comes that way from Microsoft, by the way. And yes, it's idiotic how it dumps all over the root drive. Any program compiled with Microsoft's compiler (i.e., written in Visual Studio) will have the VC installer.
And thanks for playing, guys! I've browsed ttlg since ZylonBane first talked of getting SS2 running in Windows XP. Cool crowd to have play our game.
Yakoob on 8/10/2011 at 03:58
Aye I can confirm the VS compiled projects require some redists that do like to dump themselves to the root directory. Not much else coders can do about it and, tbh, its a small price to pay for the excellent set of tools VS actually is.
Firefreak on 8/10/2011 at 05:14
Quote Posted by BrettACutler
Hi, this is the designer for Nous.
Heya and thank you & your team for this experience.
I liked to go for the path of "The points don't matter" and all of the sudden I'm at minus whatever :P
But, good to get hold of you, I was missing the credits for the music and sound at the end. I liked a few ambient tracks and was wondering whether one is able to get them for private playlist and/or even use it somewhere else (i.e. license it to use it elsewhere).
nicked on 8/10/2011 at 06:40
It was a pretty interesting game, although I guess I was expecting a big(ger) twist at the end. Still, very entertaining, and I had no trouble at all with a keyboard or the weirdness Koki got.
Except that the random picture it chose to "delete" was really random and totally out of place with the clearly-intended result. Although I guess that was kinda the point - the computer trying and possibly failing to understand a human player. A very interesting concept, would be interesting to see this kind of AI writing implemented into a conventional sci-fi game for some longer-paced mindfucks.
zajazd on 8/10/2011 at 17:49
I finished too - 10min well spent.