demagogue on 9/9/2010 at 17:39
Quote Posted by Kuuso
3000 copies a month?
That's 3000 a day.
Kuuso on 9/9/2010 at 17:50
So he's making 900 000 a month if the sales stay there? Quite nice.
Muzman on 9/9/2010 at 20:42
What's the appeal of this thing to folks? (this question isn't doubting there is any). Do you guys reckon the games industry is going to fall all over itself trying to do something similar now?
Stitch on 9/9/2010 at 20:52
The appeal is (1) attempting to carve out an existence in a hostile wilderness while (2) mining resources and building things.
And no, I don't think this game is going to set off an industry rush.
DDL on 9/9/2010 at 21:37
A guy on that RPS thread summed it up perfectly: "its actually quite a relaxing game, interspersed with blind panic and eating bacon"
ZylonBane on 9/9/2010 at 21:47
Quote Posted by Muzman
What's the appeal of this thing to folks?
People love sandbox games.
Tenkahubu on 9/9/2010 at 21:56
It's one of the first games I've played where I've had a real feeling of creativity. You are given enormous power over certain aspects of your environment. The game limits (monsters) are separate from the main gameplay.
So, in Civ, even if I build a beautiful civilisation the goal of the computer is to fuck it all up again. The monsters in minecraft just want to kill you. They don't actually oppose or deliberately foul up your main objective (build cool stuff), they attack your secondary objective (stay alive).
Also, everyone has just a little OCD.
Malf on 9/9/2010 at 22:30
I'd also say that it lets anyone release their inner level designer. The barrier to entry is so low, anyone can attempt to build something mad and glorious. The monsters add just enough frisson to mean it doesn't feel like work when you're playing it. And the lovely music feels like a little reward every time it pipes up :)
demagogue on 9/9/2010 at 22:39
Does anyone know if this is the first world-building sandbox game with a first person mechanic? It seems like an intuitive innovation, but I haven't seen it until this.
Malf on 9/9/2010 at 22:44
Nah, I remember playing a Lego-alike one years back when someone posted it on Quake3World, but the control method was a lot more convoluted making it harder to make cool shit. It had very robust multiplayer out of the box mind you.
Just can't remember what it was called.
Edit:
Aaaah, (
http://www.blockland.us/index.html) Blockland.