Minimalist Project: 1.4.1 - Minor homepage update. - by New Horizon
New Horizon on 18/8/2005 at 14:06
Quote Posted by simpson_yellow
Not sure if this is the right place to post but it can't be too far off the mark.
I just want to thank NH and all the contributors to the Minimalist Project.
I finally got around to buying TDS about a month ago and have spent the last week or so replaying TG and TMA to get myself in the mood (ah, such sweet memories :D). I finally got started on Deadly Shadows a few days ago and, whilst there were a few things that I didn't much like (loot glint, blue glow etc), most of them weren't game stoppers.
However, I found it virtually unplayable due to the migraine-inducing jerky motion in 1st person (and 3rd person wasn't a lot better). This is the first game I've ever played where the camera motion has actually made me nauseous. I persevered through a couple of levels but I was getting very close to shelving the game indefinitely.
I tried a bunch of things on the forum's tweak guide but nothing seemed to fix the problem. However, the Minimalist Project has near as dammit fixed everything, and I can now get back into it. You have my eternal gratitude for rescuing my Deadly Shadows experience :thumb:.
Excellent job on all the other tweaks too - what a superb mod!
I'm extremely happy that you are able to get back to the game now. :) While not in the league of T1 and 2, it is certainly a great gaming experience...from beginning to end. :)
poroshin on 18/8/2005 at 14:33
New Horizon, are there more tweaks planned for The Minimalist Project? In the changelog you write that you probably won't ever do all that you'd like. Could you explan what else you would like MP to do to Thief 3?
New Horizon on 18/8/2005 at 15:31
Quote Posted by poroshin
New Horizon, are there more tweaks planned for The Minimalist Project? In the changelog you write that you probably won't ever do all that you'd like. Could you explan what else you would like MP to do to Thief 3?
I would like to have lock picks and keys selectable from the inventory, instead of automatic use, but I haven't been able to find a way to get around the hard coding in the editor.
Right now, keys and picks are treated as special items.
Ideally, I would have all the keys go onto a keyring in the inventory. When you want to open a door, select the keyring. Just to add a bit more interactivity. Also, the lock picks would be nice to have in the inventory.
You try a door....locked. So, then you select the picks from inventory and go into picking mode from there. I don't like that I am sucked into lock picking mode automatically. There might be some way to create a trigger script that activates lockpicks only when you select an item from the inventory...something like..."When I am selected from the inventory...give player lockpicks..." but then when the item is unselected, the lockpicks would need to be taken away.
I would also like to get some very quiet footsteps when the player is crouch walking. They were coded out of the game...so that's why they haven't appeared yet...though I have tried many things to get them working.
Oy. We'll see.
ascottk on 18/8/2005 at 16:07
Have you incorporated the sword & AI state display yet?
New Horizon on 18/8/2005 at 16:30
Quote Posted by ascottk
Have you incorporated the sword & AI state display yet?
Not yet. There were some bugs with the sword that caused it to lock up the game. Trying to iron those out as well.
Karkianman on 18/8/2005 at 23:40
Ok, this universal body check is annoying me. I just started Sunken Citadel. One of the earlier things is 2 ratmen that charge into the Kurshok hatchery. They kill 1 kurshok and both die. Thats my 3 or 2, depending on how the ai worked it out, since I think 3 = game over. So I start Citadel Core with my max already reached, independant of my actions. Oh well. One of the first things I see when I venture into core is a kurshok grab his sword, and run off to another room. I guess the person that kills doesnt take away a found body point, because I'm crawling along a few minutes later, and I hear a Kurshok yell out and then the game ends, saying that I let more than 3 bodies be found.
*sigh* Is there a way to go into a savegame or something and change the number controlling found bodies? This is kind of a game killer, in a way.
New Horizon on 19/8/2005 at 00:02
Quote Posted by Karkianman
Ok, this universal body check is annoying me. I just started Sunken Citadel. One of the earlier things is 2 ratmen that charge into the Kurshok hatchery. They kill 1 kurshok and both die. Thats my 3 or 2, depending on how the ai worked it out, since I think 3 = game over. So I start Citadel Core with my max already reached, independant of my actions. Oh well. One of the first things I see when I venture into core is a kurshok grab his sword, and run off to another room. I guess the person that kills doesnt take away a found body point, because I'm crawling along a few minutes later, and I hear a Kurshok yell out and then the game ends, saying that I let more than 3 bodies be found.
*sigh* Is there a way to go into a savegame or something and change the number controlling found bodies? This is kind of a game killer, in a way.
No way to do it from a savegame, I would have to do it from the editor and make the change in the gamesys. Hmmm, perhaps I'll have to up that to 5.
Mattacus on 22/8/2005 at 23:19
Hey Horizon, just wanted to say thanks for the work you've put into this Mod. I especially like the HUD and Sound changes.
Sorry to say, but I’m having a problem: Every time I kill a guard, get spotted, or even seriously alert one, the mission fails. I have no idea what is causing this as I just installed and patched the game up to 1.1 (I think). I would appreciate any possible solution or advice you can provide. Thanks.
New Horizon on 22/8/2005 at 23:38
Sounds like you're playing on the "Ghost" playstyle. I would suggest trying the Thief Playstyle. :)
Mattacus on 22/8/2005 at 23:42
Yeah I checked that already, I tried each and everyone play style and I get the same result.