Minimalist Project: 1.4.1 - Minor homepage update. - by New Horizon
New Horizon on 22/8/2005 at 23:51
Quote Posted by Mattacus
Yeah I checked that already, I tried each and everyone play style and I get the same result.
That's definately odd. Are you starting the level over again or are you starting it from a saved game?
froghawk on 23/8/2005 at 01:19
So wait, is this basically a mod to try to make Thief 3 as close to the first 2 as possible?
New Horizon on 23/8/2005 at 01:28
Quote Posted by froghawk
So wait, is this basically a mod to try to make Thief 3 as close to the first 2 as possible?
In many ways, yes but of course, not an exact replica. I have attempted to minimize the hud to the same level as the original games and make it as non intrusive as possible. I have also tried to make the AI more challenging, added a few retro touches, fixed a couple of bugs and put back some gameplay elements that were left out....offensive weapons making the player slightly more visible for example. Offensive weapons were penalized in the original games but not TDS.
Mattacus on 23/8/2005 at 07:40
Yeah it's a fresh install
Spymaster on 25/8/2005 at 16:25
Noticed in assasin style.
Ghost has: allow no more than 3 bodies to be discovered.
Assasin has: allow no bodies to be discovered.
I just started the pagan tunnels (so I can say I finished the game in (almost) all styles of MP). When the thugs started to battle the pagans (thugs won) a shaman ran to investigate the noise. BANG!
Don't be spotted.
FAILED!Allow no bodies to be discovered.
Sometimes when the enemies spot a body I don't get a "mission failed" screen, sometimes I do. Looks like the objective failed is randomly activated.
I "fixed" this by restarting and throwing two gas bombs. But with the "number of bodies discovered" thing someone won't have an accident in the sanctuary. Or the ratbeasts vs. Kurshok in the hatchery - not failing that is a question of luck.
EDIT: DS betatesters didn't see the "blame player for every kill" thing?
New Horizon on 25/8/2005 at 18:48
Quote Posted by Spymaster
EDIT: DS betatesters didn't see the "blame player for every kill" thing?
I know. DS beta testers missed a LOT of things that people on the forums noticed within a few days. I often wonder if it was externally beta tested at all.
Karkianman on 25/8/2005 at 22:06
If one AI kills another, it doesnt count as finding a body. If one AI comes across an already dead body, the player is blamed.
SortYa on 25/8/2005 at 22:34
But if Ghost play style doesn't allow for any knockouts or kills or anything anyway, whats the point of having a body count limit at all when it just causes problems?
Know what I mean? If you aren't allowed by the Ghost playstyle rules in the Minimalist Project to knock out or kill anyone, then those bodies can't be yours anyway, so there is no need to put it in as a restriction....
Karkianman on 26/8/2005 at 01:54
You can knock out 3 people. But yeah. Since the limit is supposed to be 3 being found, any beyond that can't at all be the fault of the player.
SortYa on 26/8/2005 at 02:22
Forgot about the fact that you are allowed to knock 3 people out in the MP Ghost playstyle. Why is that? I don't remember off the top of my head anywhere in the missions in T3 that you needed to do that. There are a couple of places where you need to distract AI to advance (which technically breaks a ghost), but not knock them out...