Minimalist Project 1.4.1 Revised: May 20th, 2005. - by New Horizon
New Horizon on 14/1/2008 at 15:52
Quote Posted by Dan Knott
Could you possibly release your shader somewhere for when i eventually get round to playing thief 3? :) I'm sure many others would appreciate it too :)
Minimalist uses the modified shader...and Myagi released it years ago. It's probably still linked in the old T3 tweaking thread. As Myagi says, it changes the color of the frob...but you it's still a flat color instead of a proper hi-light.
@ Myagi, yes...the frob system does share some resources...but I've been able to decouple some shared resources in TDS before...this one may be possible too. Just not sure where to look. Basically, the frob system would need to be pointed at a different shader, and then the other systems would still use the original. Not sure if it's possible, but it might be if the T3.exe could be hacked in such a way.
Myagi on 14/1/2008 at 18:32
Quickly browsed through that thread, looks like any mirrors there were are dead, so you can get it (
http://web.telia.com/~u42239279/T3_patcher.zip) here. Some options wont work with mods or version bought online (direct2driver or whatever), but I think the shader replacement should work.
If it were possible to specify a custom shader name for the frob only that would be great, it would still limit the shader to be render with the current blend mode and stuff, so still not real fullbright, but at least side effects on other objects are remove. Allthough, as mentioned, I did like the side effect on the patients.
IIRC I did browse through the exe a bit to see if I could find anything, but didn't spend too much time. It was long before the editor was released, so maybe there's some useful info about the material system etc. that would help figuring it out, but I pretty much closed that chapter after I finished the game. I just did the patcher to remove my personal show stoppers, before I started playing.
inselaffe on 14/1/2008 at 19:11
Ah thanks myagi, although i didn't realise it was in the minimalist either - I assumed that used john p's brown overlay one which wasn't too brill (as all the texture overlay ones aren't - i tried for ages making totally desat ones in hope but it didn't work (as you wouldn't imagine it to really :-/)).
I'll probly just use the minimalist anyway when i come to play, but it's useful to have it seperately, cheers :).
I guess what you've already done is pretty much the best we are going to get, if you say that all extra that can be done is to get rid of the side effect.
Would it be possible to make a script in t3ed that does the frob highlight fullbright thing or does t3ed not give you access to those kind of things. It's one of those really annoying things where if we had the source code, or at least more access to game libraries it would probably be quite simple to implement.
New Horizon on 14/1/2008 at 19:22
Quote Posted by Dan Knott
Would it be possible to make a script in t3ed that does the frob highlight fullbright thing or does t3ed not give you access to those kind of things. It's one of those really annoying things where if we had the source code, or at least more access to game libraries it would probably be quite simple to implement.
Yup, you're absolutely right Dan. It would honestly take very little extra access in code to pull off some of the things we would like to do. In the doom 3 engine, we had full access to the material shader code...so that's how we achieved our own fullbright frob hilight.
I did try mucking around in T3Ed, because fullbright is possible level wide...but I couldn't find a way to limit it only to the object being frobbed. :(
Like I said earlier though, I did swap in the ambient shader and when I focussed on an object..it would sometimes light up, but it was very flaky and didn't always work.
DJ Riff on 15/1/2008 at 06:53
I'm working on cyrillic fonts for Minimalist to make it compatible with Russian localized version of T3, and I have a silly question. Are MIP maps in oldthief_font.dds made for a reason or it's just due to some program's default setting?
New Horizon on 15/1/2008 at 12:55
Quote Posted by DJ Riff
I'm working on cyrillic fonts for Minimalist to make it compatible with Russian localized version of T3, and I have a silly question. Are MIP maps in oldthief_font.dds made for a reason or it's just due to some program's default setting?
Just a default setting I think, I really shouldn't have made them like that.
DJ Riff on 27/1/2008 at 07:51
... And another one. Are symbols after "~" in original version displayed correctly? (¡¢£¤ ... ®... Ä...). It seems like in MP installed on Russian version something is broken after 0xB3 (no-break space)... :confused:
New Horizon on 27/1/2008 at 15:54
Quote Posted by DJ Riff
... And another one. Are symbols after "~" in original version displayed correctly? (¡¢£¤ ... ®... Ä...). It seems like in MP installed on Russian version something is broken after 0xB3 (no-break space)... :confused:
Yeah, it's known not to work properly on the non-english versions. I intend to fix that at some point. When I created the original font textures, I didn't have the 'fonttaffer' tool, so they were all done by hand in a graphics application.
Lake on 27/1/2008 at 17:17
New Horizon, can you come paint my house, wash my car and fix Thief 3?
Beleg Cúthalion on 27/1/2008 at 18:26
...and may I have the final T3Enhanced version? :p