Thor on 15/8/2015 at 18:17
Haha yeah player administered servers tend to be pretty cancerous. I once went on a TF2 server for some action and it turns out half the players used some magical cheats on some super childish map. Waste of everyone's time.
Once more on the cut-aways to look at something, yeah they have to be done quite rarely (maybe 5 times in the entire game or something like that) and timed well so that it doesn't break the flow (turning a corner, for instance). Then it causes no break in the flow (unless you're a 24/7 instead of 8/5 control freak or something maybe) and it's effective. I dunno what better ways to actually do that tho. Maybe only lock the camera view but player keeps running in the same direction he/she ran before the camera cut-away. Could cause a lame death at some really clumsy scenario tho.
henke on 15/8/2015 at 19:43
Quote Posted by EvaUnit02
In DX:HR (and most games which use them) takedowns are optional button prompts that you can complete ignore.
What? I mean yeah, they're optional in the sense that if you really don't want the camera to cut to 3rd person you can simply
not do takedowns. But I'd like to be able to do takedowns without the 3rd person camera. Y'know, like how Thief or Far Cry 3/4 does it.
Reading your posts it almost sounds like you think this is an issue with takedowns and not the 3rd person camera, and I can't tell if you're trolling or if you're simply thick.
Fafhrd on 15/8/2015 at 21:01
And the way that Mirror's Edge did the canned animations from first person when you disarmed someone was pretty much the perfect model for how DX:HR should've handled takedowns.
That Catalyst has apparently decided to go for third person takedowns, and with no apparent control on the player's part for when that happens (based on (
http://www.ign.com/articles/2015/06/19/e3-2015-mirrors-edge-catalyst-preserves-the-originals-spirit) this preview) that's even more of a problem.
Jason Moyer on 16/8/2015 at 02:39
Guh, that's shitty. Somehow I hadn't seen either of those cutscenes before.
The idea that takedowns in DXHR are an optional gameplay element is so fucking stupid I don't even know how to respond to it.
Thor on 16/8/2015 at 10:31
Maybe implementing optional 1st person take-downs (ones that don't look like shit) could somehow be a relatively large hassle and they don't wanna spend important time and money into something so seemingly miniscule.
Man I do hope they do make it optional though. I want a 1st person game to be properly 1st person.
Funny tangent: when Jedi Knight allowed both 1st person and 3rd person playing, but AFAIK everyone played the gunning parts in first person and the lightsaber fighting bits in 3rd person - it worked well. IIRC then in Outcast and Academy 1st person wasn't even allowed when lightsabering. And even if it was, then did anyone even play that way? However, playing a modern game with a lightsaber in forced 1st person could be even cooler. We would not see some of that fancy choreography, but we've seen enough of that anyway.
EvaUnit02 on 16/8/2015 at 20:54
Quote Posted by henke
Reading your posts it almost sounds like you think this is an issue with takedowns and not the 3rd person camera, and I can't tell if you're trolling or if you're simply thick.
Doesn't matter, there would be people bitching over the sheer inclusion of takedowns even if there was no perspective switch.
Quote Posted by Jason Moyer
The idea that takedowns in DXHR are an optional gameplay element is so fucking stupid I don't even know how to respond to it.
Ironic coming from the guy who said that he completely ignored the cover system in DX:HR. Kill people with your lethal armaments, or put them to sleep with the stungun and/or dartgun... there, takedowns bypassed.
Deus Ex's combat system is a toybox by design and you can completely ignore certain toys.
Kolya on 16/8/2015 at 23:22
Have they given Faith a babyface makeover? I don't remember her being so kawaii.
Jason Moyer on 17/8/2015 at 03:10
Quote Posted by EvaUnit02
Ironic coming from the guy who said that he completely ignored the cover system in DX:HR. Kill people with your lethal armaments, or put them to sleep with the stungun and/or dartgun... there, takedowns bypassed.
Right, the difference being that ignoring the cover system didn't fundamentally change the gameplay in any way. As I mentioned, you couldn't ignore the cover system in Brothers In Arms 3, because simply crouching behind it did not offer protection from incoming fire or give a stealth advantage. In DXHR, staying in first person and crouching behind things offered the same advantages as sticking to cover without the immersion-breaking switch to third person or the usual bullshit you get when dealing with sticky cover.
Not using takedowns is a pretty big gameplay change akin to not blackjacking people in Thief. Yes, there are alternate ways of dispatching enemies but it's not the same as silently creeping behind them and taking them out with a melee strike (non-lethal or otherwise). And this is ignoring the entirely pointless 3rd person cutscene that triggers when you jump from a large height and use the Icarus landing system.
driver on 17/8/2015 at 21:11
Quote Posted by EvaUnit02
Doesn't matter, there would be people bitching over the sheer inclusion of takedowns even if there was no perspective switch.
Oh god yes, remember all the whining about the takedowns in Dishonored? Fuck me, everyone wouldn't shut up about them!
heywood on 18/8/2015 at 00:58
Quote Posted by driver
Oh god yes, remember all the whining about the takedowns in Dishonored? Fuck me, everyone wouldn't shut up about them!
I guess you're being sarcastic? Hopefully so, because I hardly saw any whining about takedowns on this site.