Jason Moyer on 8/2/2016 at 04:30
Quote Posted by henke
What do you image the developers could've used the time they spent making the briefcase on instead?
I wasn't actually complaining about the collectibles in ME, which were at the least generally interesting to find and fit the game thematically. I'm talking about shit like the flags or whatever in an AC game, that serve no purpose other than making a fucking number get higher. If you hid briefcases in open-world ME that included instructions on where to drop them off (not a fat icon showing where to put it, but actual instructions requiring the player to find the drop location) that would be kind of awesome. If there are 200 briefcases that just erase or create an icon on the map and make something popup saying how many briefcases you've grabbed out of whatever, who gives a shit and stop wasting my time.
Anyway, of my 3 concerns with the game I think the one most likely to be true is combat being a viable alternative playstyle, because modern AAA games need to please everybody now. Part of the greatness of the first ME is that it was one of the few mainstream games outside of the original Thief where you play a character who can't fight back most of the time. Avoiding conflict wasn't merely an alternate playstyle, it was the preferred playstyle.
Nameless Voice on 8/2/2016 at 15:02
Sadly, that's simply not true.
Playing the first game as a normal person (e.g. avoid as much combat as possible, never use a gun, refuse to murder innocent cops) is insanely hard. I managed it, twice, but that's because I'm extremely stubborn. Just picking up a gun and mowing down mooks in the combat sections is much, much easier.
Judith on 14/4/2016 at 20:08
[video=youtube;X8ZaA-xyRmI]https://www.youtube.com/watch?v=X8ZaA-xyRmI[/video]
moneymeme.jpg
Pyrian on 14/4/2016 at 22:30
Dammit I'm just going to have to install Origin aren't I. :mad:
Jason Moyer on 15/4/2016 at 02:44
I'm not one of those people who likes to bitch about things being dumbed down, but holy shit that new runner vision. :tsktsk:
demagogue on 15/4/2016 at 04:20
I recall reading you could turn the runner vision off, so I'm not too worried about that. It's going to be off for me.
As for its relationship with the first, there are a lot of similarities and a few distinctions, but I think the best way to phrase it is that it's better perfecting the style that the first attempted, and what it should have been. Aesthetically & ludologistically it's a lot smoother & polished with the moves for its style of its gameplay.
And aside from being an open world, which is a different paradigm than the first, its figured out what kind of missions are better for its style. It's like for the first one they originally wanted it to be courier style missions, then half-way through development they figured out that led to a boring story so tacked this narrative on top of it but didn't completely dispense with the courier idea... But with this one it looks like from the start it's a narrative driven design where she's on some campaign against the police. So I think the way the missions and world fit together is going to be better thought out than with the first. And her story fits more into the world story.
henke on 15/4/2016 at 05:21
Giant Bomb has a nice big chunk of footage as well.
[video=youtube;DTqjF6LB1Oo]https://www.youtube.com/watch?v=DTqjF6LB1Oo[/video]
The closed beta starts on April 22, if you're one of the lucky ones picked you'll get a code then. *crosses fingers*
Thirith on 15/4/2016 at 08:28
Yeah, I'm also hoping I'll be one of the lucky ones... I'm not altogether convinced by the red streak of "you must go here", which look more intrusive and less stylish than marking bits of the environment red (which they still seem to be doing), but for one thing it may feel very different in-game, for another it may be optional.
Sulphur on 15/4/2016 at 08:37
It should be. One of the people playing it on GB's Quick Look said you can revert to the 'classic' runner vision which only highlights climbables; he did, however, think the game was a sequel and wasn't what I'd describe as 'in touch' with the controls, so maybe take that with a grain of salt.
Muzman on 15/4/2016 at 08:56
Quote Posted by Abysmal
Guess they're a subscriber to if it ain't broke don't fix it. Looks almost identical in every way to the first. (I guess that's fine; the original was far too short)
I'm surprised how much of the weird nooks and crannies look the same. But then all the cutsceney moments take place in very sci-fi spaces/buildings by comparison. And there's a ton of other sci-fi stuff like the VR eyepieces/contact lenses and so on. (In a world where you have runners and carrier pigeons for security reasons, you don't touch high tech stuff if you can help it - is my general theory. But the audience...)
So the other thing I'm surprised about is how much I wish they didn't mess with the world so much. I liked how down to earth it was, despite looking fairly fantastical. But oh well.
They seem to have spiced up the running and the combat, with running combat, and left most other things in that area alone. So that should be pleasing.