Mirror's edge, looks promising. - by Fragony
The Magpie on 4/7/2008 at 01:21
Quote Posted by Gambit
- New level was presented to the press.
- The level design was inspired by the massively huge sewers beneath Tokyo.
- Sewer tanks the size of apartment houses are full of ledges and pathways which fit perfectly for Faith's speedy manner of progression.
As some of you might remember from the (
http://www.ttlg.com/forums/showthread.php?t=121381) The Dearth of Stealth Games thread a month ago, (
http://www.ttlg.com/forums/showthread.php?p=1739386#post1739386) Jashin posted a link to some photos from a Japanese sewer system, and there was much awe.
--
Larris
Vraptor7 on 9/7/2008 at 14:35
(
http://www.psbeyond.com/previews/Mirrors-Edge-Preview-Exclusive-Interview.707.html) New preview, I'm not fully getting this control system.
Quote:
While there isn’t a fundamental HUD on-screen at any time, there is however a reticle which wasn’t seen in the gameplay video present. The reticle is used as both an aiming crosshair and a focal point, to prevent motion sickness when up on those high buildings. The controls have been simplified for the context in which you play, the up button for instance enables Faith to traverse over different obstacles and controls leaping, jumping, and zip-lining. The down button however, controls other manoeuvres such as somersaults and flips. While in many games, having guns is vital, in Mirror’s Edge they can hinder the overall feel of the gameplay, depending on the weight of the gun, Faith will react differently and become slower and possibly lethargic. After a weapon’s ammo is used the gun is thrown away in order to maintain the momentum needed for leaping from building to building.
mothra on 9/7/2008 at 15:07
?? confuses me as well....about replayability: that was said about Assassins Creed as well. actually i had the exact same impressions of AC before I played/knew more about it as with Mirror's Edge now. but I really, really hope they can deliver !!!! if they keep what they showed us it's enough for a few nice gaming hours. let's hope the story doesn't disappoint or later revealed "features" don't fuck it up big time.
Koki on 9/7/2008 at 18:35
no jump button
mothra on 18/9/2008 at 13:39
and more: preorder the game and get an unlock key for the demo giving you an additional TimeTrial Mode !
wow, EA, you are geniuses !!!!
TTK12G3 on 18/9/2008 at 15:50
I'll mark this one down as "borrow it from someone who bought it the day it came out and then decide".
june gloom on 18/9/2008 at 18:19
I'm going to mark it down as "if mothra hates it, buy it." :thumb: (just kidding, mothra.)
mothra on 18/9/2008 at 22:54
keep hope alive. it could still be THE game that came from the sidelines this year (contrary to DeadSpace which I still like but am more cautious of than of ME)
BEAR on 20/9/2008 at 21:39
Quote Posted by gunsmoke
Hey, BEAR...wanna play online? I love Codename Eagle. Is the kru into it?
Possibly - I haven't installed it since my most recent wipe. The netcode is such utter D: that it sometimes can be frustrating. I could try and get kru into it but its been pretty dull lately, plus I think everyone's pretty busy (or lazy). Glad to see someone else around into it though! I found a guy online who lived like less than an hour away from me who I played with a few times, the funny thing being I found him through a danish forum :D
Quote Posted by henke
I didn't mention CE due to the technicality that it was made by Refraction Games before they were bought by DICE. But yeah, it did rock. Especially the multiplayer. :)
Ah, didn't know that. But it did indeed rock.