Mirror's edge, looks promising. - by Fragony
driver on 29/9/2008 at 00:30
One of the things I noticed was the player actually avoided a red ramp in favour of running along an unmarked wall. I have high hopes that this game won't be a linear 'follow the yellow red brick road'.:)
catbarf on 29/9/2008 at 01:49
Quote Posted by Ostriig
I disagree, and I've bolded the reason. I understand that this is the promoted focus of the game, but I'd much rather be it up to the player to choose their individual approach to combat, including some others than constant running. Not that I imagine that will actually be the case; no, I think the game will most likely indeed try to funnel players into its main mechanic most of the time. Maybe I'm just being anal about it, but I don't like the idea of momentum-related god mode.
Well, which is the greater evil- immunity to bullets while running fast, or dying every so often completely at random? You can't dodge a bullet in an FPS. It's utterly random whether they hit or not.
june gloom on 29/9/2008 at 03:21
That might've been (
http://doom.wikia.com/wiki/Hitscan) true in 1994 but in this day and age of realistic physics/bullet dynamics/blah blah blah it's significantly less so.
Jashin on 29/9/2008 at 03:25
Immunity to bullets is worse.
There's no need for bullet damage to be random at all. You can have the shooters become more and more accurate as the game progresses as you learn to more effectively dodge them.
This is all just speculation. People are painting a nice picture here of Mirror's. Once it's release and people get into the guts of it, maybe it doesn't work at all, who knows. For someone to move so fast and who can leap over buildings, a few gunmen sounds like child's play.
Yakoob on 29/9/2008 at 03:46
Quote Posted by dethtoll
That might've been (
http://doom.wikia.com/wiki/Hitscan) true in 1994 but in this day and age of realistic physics/bullet dynamics/blah blah blah it's significantly less so.
Ok, let me pull out a gun and try to shoot you standing 30 feet away. Don't worry, real world has "realistic physics/bullet dynamics/blah blah blah" so it should be "significantly" easy for you to dodge it.
june gloom on 29/9/2008 at 04:21
Quote Posted by Yakoob
Ok, let me pull out a gun and try to shoot you standing 30 feet away. Don't worry, real world has "realistic physics/bullet dynamics/blah blah blah" so it should be "significantly" easy for you to dodge it.
(
http://www.youtube.com/watch?v=jkO1kZZDHJw)
Yakoob on 29/9/2008 at 05:20
Oh really? then what point were you trying to make?
henke on 29/9/2008 at 05:28
Quote Posted by Ostriig
I disagree, and I've bolded the reason. I understand that this is the promoted focus of the game, but I'd much rather be it up to the player to choose their individual approach to combat, including some others than constant running.
I don't think this game is for you. It looks more like a racing game than an FPS. I'm sure there'll be places of cover where you can pause and catch your breath, scope out the following area, much like the shadows in Thief. But mostly it'll be about moving at a fast pace and making split-second decisions to maneuver around tricky obstacles.
june gloom on 29/9/2008 at 05:42
Quote Posted by Yakoob
Oh really? then what point were you trying to make?
I've already made my point. You're the one confusing reality with a fucking video game.
Yakoob on 29/9/2008 at 05:47
It's you who's arguing it's easier to dodge bullets in games because the bullets are now more realistic, which is downright retarded.