Mirror's edge, looks promising. - by Fragony
june gloom on 29/9/2008 at 06:06
Quote Posted by Yakoob
It's you who's arguing it's easier to dodge bullets in games because the bullets are now more realistic, which is downright retarded.
hurrrrrrr
Let me break it down for you, since you're having trouble grasping this (ring the papers.)
It was almost impossible to dodge bullets in Doom because there
were no bullets- the game simply drew a ray from the monster to the player. But in later FPS games there's actual bullet physics, and as long as the player is MOVING- that's the keyword- he is less likely to get hit as bullets will hit the wall behind him. Of course that's not true for every game that comes out these days but I was trying to point out to catbarf that he is wrong.
The fact that you were like HURR LOL OK ILL SHUTE U WILE UR STENDIG N U CAN DOGE IT LOLOLOL shows that you either have difficulty using basic logic or have difficulty differentiating reality from fiction.
Yakoob on 29/9/2008 at 07:01
The bullets move so fast that the offset at close-medium distances due to your movement, compared to hitscan, can be counted in milimeters. It doesn't make a difference. And besides, there is such thing as shooting in front of someone to adjust for their movement which makes your point moot.
suliman on 29/9/2008 at 07:08
Quote Posted by Yakoob
And besides, there is such thing as shooting in front of someone to adjust for their movement which makes your point moot.
I just tried this in Quake 3 and IT WORKS
june gloom on 29/9/2008 at 07:18
Quote Posted by Yakoob
The bullets move so fast that the offset at close-medium distances due to your movement, compared to hitscan, can be counted in milimeters. It doesn't make a difference. And besides, there is such thing as shooting in front of someone to adjust for their movement which makes your point moot.
In some games, yes, in other games, no. Doesn't invalidate my point. So you know how to lead a target? Congratulations. Not everybody does, and AI that doesn't automatically manage to hit you every time is generally considered a good thing. Again, it does not invalidate my point. Stop arguing for the sake of argument. You're not Subjeff and he does it better anyway.
Yakoob on 29/9/2008 at 07:47
Quote Posted by suliman
I just tried this in Quake 3 and IT WORKS
The joke's on you - Quake 3 bullet weapons are hitscan.
(I am assuming you were sarcastic; if not, ignore this)
Quote Posted by dethtoll
In some games, yes, in other games, no. Doesn't invalidate my point. So you know how to lead a target? Congratulations. Not everybody does, and AI that doesn't automatically manage to hit you every time is generally considered a good thing. Again, it does not invalidate my point. Stop arguing for the sake of argument. You're not Subjeff and he does it better anyway.
Uuuh, you argued one of the two points I made. The first one, that realistic ballistics result in bullet trajectories only several millimeters off at the Mirror Edge distances, is still completely valid and you ignored it, likely because you are wrong and hoped your ad hominem would confuse me. It didn't.
Oh, and I am not arguing for the sake of arguing. I am arguing because you are full of shit.
Shakey-Lo on 29/9/2008 at 09:36
dethtoll:
A bullet missing you is not the same as you dodging it.
"run along a rooftop and hope the enemy misses you thanks to x% probability" is not the same as "run along a rooftop while actively dodging enemy fire"
You can't dodge a bullet. (unless you're Max Payne or Neo)
Scots Taffer on 29/9/2008 at 10:18
This last page and a half is like the wreckage from two special school buses smashing into each other.
jay pettitt on 29/9/2008 at 10:20
Quote Posted by Shakey-Lo
You can't dodge a bullet. (unless you're Max Payne or Neo)
You could construe a not entirely moronic game mechanic though. If opponent AI miss by a fair margin with their opening volleys, then gradually home in you could give player a window of opportunity to react and avoid the line of fire, if not actual bullets. It's clearly not a realistic portrayal of getting shot at in real life, but there's the vague possibility that something like that might be fun and not seem overly much like a complete and utter cop out.
Keepin' half an eye on Mirror's Edge here. Gotta say I'm liking the art direction which seems unusually cohesive between game, visuals and story and the attempt at novel game play; and I'm a grumpy sod, so it's not often I've much positive to say about video games these days. Here's hoping it's not pants.
catbarf on 29/9/2008 at 10:34
The only difference between god mode while running and this running-so-fast-the-AI-doesn't-lead-you-and-misses idea is that every so often the deviation with the bullets is going to cause one to lead you and hit.
And honestly, why is it that the idea of not getting hurt by bullets while running offends you, and yet you go and suggest that the enemies fire in a way so that they cannot hit you while you move?
jay pettitt on 29/9/2008 at 10:44
I think there's a danger that the games can seem overly immaterial if they go too far and you end up losing out on some of the fun; though granted it's probably a much closer call than most of us realise from our position as game consumers rather than game makers. And it might not be the case with Mirror's Edge anyway, even if the run/impervious to bullets mechanic is reliably reported, it might be that keeping moving is sufficiently challenging that it's fun anyway. Just have to wait and see.