Mirror's edge, looks promising. - by Fragony
Dario on 14/10/2008 at 21:47
Quote Posted by Jason Moyer
I can't imagine a soldier doing either of those things, tbh.
Gamer. Not soldier.
If you can do it in 99.999999% of other games, (and if it feels RIGHT in those other games) it's going to feel broken in a game where you can't. And it does. You seriously feel like a cripple. You can't even toss ammo/medic bags or mines when you hop, in order to get them over short fences. It caused an uproar when the "can't-shoot-while-jumping" patch came out.
Simple fact is that when the gamer "pulls the trigger", something should happen, or it's going to feel stupid, like you aren't really the one in control of "yourself" in the game. And people can most certainly strafe to a degree while running, as you can tell when watching (or playing) sports.
Ostriig on 14/10/2008 at 23:57
Back on the subject of Mirror's Edge, Kotaku reports on EA being cocky. And while that's no news on its own, the reason for this latest iteration of their chest-thumping might be worth mentioning:
Quote Posted by http://kotaku.com/5063300/mirrors-edge-planned-as-trilogy-with-level-designer
You have to admire the confidence of a developer who blithely announces two sequels to a new game before the first is even released - what if it all goes horribly wrong? The embarrassment!
[...]
"The story we're telling at the moment is kind of a trilogy, a three-story arc," said O'Brien, "I think there's a lot of scope to take the story in different directions, or maybe tell someone else's story. But certainly for these first couple games, it's all about Faith."
That aside, here's some potentially more interesting stuff:
Quote Posted by Kotaku
If the prospect of two more plot-based installments isn't enough, though,
the first sequel will apparently come with a 3D level editor.
june gloom on 14/10/2008 at 23:59
If EA manage to make U3E not shit, keep the game as relatively hassle-free DRM wise, and make the game not insultingly easy, I'm so there.
Dario on 15/10/2008 at 00:18
Oh man, do I ever hate episodic games. It's like taking a delicious meal at a 5-star restaurant, and slapping it into to-go boxes, then serving it over the course of two years. Completely destroys the game's sense of wholeness and grandeur... like the contrast between Half-Life 2 and Episodes 1-2. HL2 was grand and awesome, like a movie, because it carried excellent gameplay with a *complete* and engaging story... whereas the Episodes (to me - not speaking for anyone else here) were more like TV-show versions of HL2, with excellent gameplay, but just not enough length to carry a powerful story and *experience*.
Quote:
If the prospect of two more plot-based installments isn't enough, though, the first sequel will apparently come with a 3D level editor.
I don't understand EA's reasoning for always withholding map editors until the game isn't fresh anymore.
Anyone know what their official stance is?
I don't understand how making a game more substantial and long-lasting can cut into their bottom-line, unless they think long-lasting games prevent gamers from buying NEW ones... (if that's the case, they might just want everything to be good-enough-but-short-lived, so you're ready to buy whatever's new the moment it's out).
Quote Posted by EvaUnit02
Only a halfwit would purchase a Macbook Air, it's a totally stripped-down POS. The rest of their Mactel line-up is fine though.
Mac Mini. The first generation Intel Mac Mini can't even run Firefox and one other app at the same time without extreme stutter, nor Google Earth almost at all (after the update with the new atmosphere). We had to upgrade ours to 2 gigs of RAM before it would start behaving, but Google Earth still drags.
I once had a laugh at the store when messing with a Mac Book (this was before Intel Macs). With nothing going on, the dock at the bottom of the screen was running at about 3 fps.
june gloom on 15/10/2008 at 03:23
Quote Posted by Dario
Oh man, do I ever hate episodic games. It's like taking a delicious meal at a 5-star restaurant, and slapping it into to-go boxes, then serving it over the course of two years. Completely destroys the game's sense of wholeness and grandeur... like the contrast between Half-Life 2 and Episodes 1-2. HL2 was grand and awesome, like a movie, because it carried excellent gameplay with a *complete* and engaging story... whereas the Episodes (to me - not speaking for anyone else here) were more like TV-show versions of HL2, with excellent gameplay, but just not enough length to carry a powerful story and *experience*.
That's dumb. I thought the episodes had
better storytelling (and story overall) than HL2 did.
Scots Taffer on 15/10/2008 at 03:28
To be fair it can't be that hard to focus on storytelling in a game developed over a large period of time that delivers relatively little gaming.
It's pretty disgusting that they're talking about 2010 for any further installments of Half Life. Or at least, if you're a conspiracy theorist, any installments not featuring Gordon as the player-character.
june gloom on 15/10/2008 at 04:43
I've learned not to listen to Doug Lombardi. The guy's a douchebag and needs to be put on a rocket.
Scots Taffer on 15/10/2008 at 04:52
Fair point.
Koki on 15/10/2008 at 05:18
Quote Posted by Dario
If you can do it in 99.999999% of other games, (and if it feels RIGHT in those other games) it's going to feel broken in a game where you can't.
Right, and that's why they should allow rocketjumping too.
Quote Posted by dethtoll
That's dumb. I thought the episodes had
better storytelling (and story overall) than HL2 did.
It's not hard to have better storytelling and story than HL2 though.
june gloom on 15/10/2008 at 05:27
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