Mirror's edge, looks promising. - by Fragony
Aja on 1/11/2008 at 00:07
I meant that as a positive. I wasn't a huge fan of Bad Company's gameplay (at least from the demo), but the graphics were great, and the sound set a new standard. DICE seems to pay attention to things that other developers don't, like propagation, echo, and accurate volume and timing.
Angel Dust on 1/11/2008 at 04:29
Glad to hear it seems to be living up to it's immense promise. Pity I'll have to wait until next year to try it though :(
pdenton on 2/11/2008 at 04:57
Just played the demo for 360....its remarkably fun but, as with the other EA games like Dead Space, it still feels shallow...like a great, fun gameplay mechanic with nothing of real interest surrounding it.
EvaUnit02 on 7/11/2008 at 04:05
Yeah, that techno remix of the game's theme song wasn't great.
Muzman on 7/11/2008 at 11:39
There wasn't any techo in that remix (and I clicked over there 'specially too)
henke on 7/11/2008 at 14:53
Quote Posted by Muzman
There wasn't any techo in that remix
But was there any
techno in it?
PS. Personally I would describe that mix as BUMPIN :cool:
Koki on 7/11/2008 at 15:31
That was obviously a detroit post-stupid trance, you philistines.
june gloom on 7/11/2008 at 18:37
what
what
i once sat through 80 minutes of really really bad eurodance in exchange for a copy of spook country and that was the worst music i ever heard
CCCToad on 7/11/2008 at 18:51
For those who haven't played it, I would categorize the game as "semi open", for what its worth.
In most areas, there are multiple ways to cross the obstacles in your path, and most of them are well designed enough so that alternate routes feel like natural paths, rather than an "A, B, or C" type decision. The game is not "open ended" in the way that a diehard Deus Ex or Thief fanatic would want, though. Each set of buildings tends to narrow back down to a single connecting path between them, then open up in the next area.