Mirror's edge, looks promising. - by Fragony
june gloom on 25/12/2008 at 19:23
Holy christ catbarf quit being a dong and answer his fucking question: did you play the fucking game or not?
Aja's a console tard and I've never played the game myself but in the context of the game the red is just fine, so quit being a jackass.
catbarf on 25/12/2008 at 20:09
Yes, I played the game for several hours. I wouldn't mind if it were floor panels or blood smears (Portal comes to mind), but no matter what color palette is used it just looks wrong for some objects to be solid red. The floor can be blue and the ceiling purple and I can accept that as the game's choice of colors. But the game doesn't give subtle clues or use red sparingly, it colors the entire model regardless of the material or any other consideration. Look at the crane in the shot I posted. There's no way to explain the entire crane, metal pieces and all, being red. And there is no way to rationalize it so it doesn't break immersion. It's no less blatant or game-y than loot glint or silhouette highlights. Every time I turned on runner vision, it felt like hand-holding.
If Portal colored every useful surface red, it would be strikingly obvious- moreso if things were bright red, when normal objects around them are metal, rusted, or decayed. And yet, you seem to think that if someone randomly spraypainted the walls in blue and green then suddenly BAM it all makes sense.
Whether the red works as a gameplay element or not is irrelevant. It's being praised as art.
june gloom on 25/12/2008 at 20:31
Well yeah.
catbarf on 25/12/2008 at 23:06
Quote Posted by dethtoll
Well
yeah.
My point is that it is so obviously a gameplay concession that to praise it as an artistic choice is moronic.
june gloom on 26/12/2008 at 02:26
Whatever helps you sleep at night.
Aja on 31/12/2008 at 02:56
Quote:
Honestly, the only thing that disappointed me, irrespective of scores at the end of any reviews, is that many reviewers didn't really recognize the unique art direction, the game's sense of movement and momentum; you know, some of the things that are special, and are important. That bothered me the most.
me too :mad:
What a depressing interview. The guy knows his game is great but he can't say it because it would look tacky in light of the overly negative reviews. And then someone like Yahtzee records a bile-soaked review that barely touches on the game's obvious strengths, causing dozens of commenters to reply "oh good I thought this might suck now I'll just avoid it" and intelligent games suddenly become fewer and farther between (but that doesn't stop the same people from complaining about it).
I really hope the PC version does well.
june gloom on 31/12/2008 at 04:21
That's part of the reason I quit watching him. He was basically Koki with an audience that took him seriously. The guy consistently gives bad reviews of some really decent games, and because he saysfunnystuffreallyfast people give it more credence than someone who isn't talking out of their ass.
And of course he slobbers Portal's knob, which means nothing because every dirty casual on the planet is doing it too.
Yakoob on 31/12/2008 at 04:44
Wait; people actually take Yathzee's reviews seriously? I think they all missed the point....
Angel Dust on 31/12/2008 at 14:13
My brother brought himself a 360 today and luckily it gets to live at my house since I have insurance and a 42" HD LCD! So I immediately rented this game and have been playing it for the last 2-3 hours. My intial reactions are mostly positive. The sense of movement and speed is fantastic and when it works it is brilliant. Yahtzee was dead wrong about FPP jumping, it really works here.
However I think Yahtzee has something point regarding the trial and error nature of some of the gameplay and when combined with the sometimes brutal checkpoint placements results in some controller throwing moments of frustration. The art direction is nice for the most part and the cutscenes look good too. I'm not really in love with the runner vision though. I think it's something that needed to be in the game but I would have preferred something more subtle and, in regards to some of the office sections, consistent. The fact that many of the objects actually turn red from whatever colour they where, instead of being red in the first place, is distracting and really shows that the runner vision is a gameplay concession, albeit one presented in a somewhat artistic way.
The combat is also a bit clunky, especially the shooting, and forced upon the player far too often for my liking. Sure you can dodge enemies instead of fighting them but this is not necessarily much of an option the first time through the more open areas when you don't exactly know where you are going.
Overall it is a very good game and I really do hope there is a sequel as judging from that interview it seems that the developers listening to the criticisms.