Mirror's edge, looks promising. - by Fragony
sulc84 on 16/6/2013 at 17:46
I can't play game after trying to escape from building.Game start to lag a lot.Trying different drivers ,no luck .. windows 7 ati card
Tomi on 16/6/2013 at 18:04
Quote Posted by sulc84
I can't play game after trying to escape from building.Game start to lag a lot.Trying different drivers ,no luck .. windows 7 ati card
Is it the part where the SWAT guys arrive and there's lots of broken glass flying around all over the place? I experienced some terrible lag there as well, and I remember reading that it's a pretty common problem with some ATI cards. Here's a potential solution:
Quote Posted by Tomi
I had some serious technical issues with the game at first - I experienced some terrible lag whenever the SWAT guys started shooting at me and the game kept constantly crashing. I found out that disabling PhysX in the graphics settings fixed that problem...
Quote Posted by Sulphur
PhysX acceleration is an nVidia thing that runs on the GPU if you enable it, or if you have a second nVidia GPU, that can take over the PhysX calculations bit and leave your primary GPU to deal with the graphics alone. ME's PhysX enhancements were specifically built for nVidia GPUs with enough horsepower/dual-card configurations: it's a physics engine, so you have tons of particle effects like shattering glass and fog, realistic cloth/plastic effects, etc. It doesn't work on Radeon cards/CPU alone very well, so you're better off turning it off.
Quote Posted by Jason Moyer
Someone on RPS pointed out a fix for the poor PhysX performance. In the game folder for ME delete the following:
PhysXcore.dll
PhysXDevice.dll
and the folder called PhysXLocal
Basically the game came with its own PhysX drivers which are horribly outdated. If you delete that stuff (do not delete PhysXExtension.dll) it forces the game to use the real drivers you have installed. I went from about 5 FPS with PhysX enabled to having no performance hit whatsoever, and the particle/material effects look pretty damn awesome. Much less sterile (although, frankly, I didn't mind that).
Of course, that only works if you have an Nvidia card with PhysX support. :) I'm running ME on an 8800gt 512 and it flies now with Physx turned on.
So just disable PhysX in the graphics settings at first and see if that fixes your problem. If that doesn't work, try Jason Moyer's solution. Good luck! :cool:
sulc84 on 18/6/2013 at 09:40
Yes,with 8800gt no problems.
Jason Moyer on 18/6/2013 at 16:56
If you're using an ATI card, just disable PhysX.
newguypaul on 20/6/2013 at 21:32
Quote Posted by Fafhrd
(
http://www.twitch.tv/dkesserich/b/417124270) The full playthrough here. It took me a while to realize that the crazy audio feedback I was getting was because I had the twitch.tv stream open in the background.
Well there goes two and a half hours of my day, lol.
sulc84 on 30/6/2013 at 21:59
finally game not lagging :) deleted physX files Thanks for help
Pyrian on 23/6/2014 at 22:49
I can't tell if this is
"Let's work extra hard at fixing the parts that didn't work!"
or
"Let's double-down on the parts people complained about most!"
:p
catbarf on 24/6/2014 at 01:41
I always thought the Mirror's Edge engine would be great for some kind of Matrix/John Woo action shooter, but Mirror's Edge itself seemed fine without much emphasis on combat.
But until, like, the very end of the game, it was possible to avoid combat for the most part and just rely on speed and agility to avoid enemies. If they still leave that choice up to the player then I don't see anything wrong with making the combat system better, because it was a little clunky in the original, but it will be disappointing if this means they're making combat an integral part of the gameplay. So yeah, basically what Pyrian said.