Monastery of st. Fera & Prisoner's Revenge T2 REMAKE - by Preno
shadowrevan on 24/9/2004 at 19:40
the links r saying error......( well it is on my pc ) any idears ....were can i get them r they only on these links ??? :confused:
Nightwalker on 24/9/2004 at 20:05
If you read the post right above yours, you'll see that Komag says he has them at The Keep of Metal and Gold. He has a link to it in his sig.
joanieS on 24/9/2004 at 21:43
Hey, you guys!!!! Don't forget my question above!!!! I am getting tired of pacing the floor in this room with 10 buttons and a wall safe. What am I supposed to do??? Somebody please help me!!! :sweat:
Nightwalker on 24/9/2004 at 23:33
Sorry, joanie! I was busy and overlooked your question. [SPOILER] Push the 5th button from the right, I believe. There was a note in the room with the crooked pathway that said "XXXXX0XXXX" That represents the buttons and the "0" one is the one you need to push. [/SPOILER] I hope that's right! :eek:
joanieS on 25/9/2004 at 00:50
Oh, criminey! I KNEW I would feel stupid when I got the answer! Thanks, Nw. :o
Ponterbee on 25/9/2004 at 04:05
Thank you KoMaG! Got em! :thumb:
bigalexjones66 on 3/3/2013 at 10:21
The wrong walkthrough is showing in hint book 2003 for monastery of St Fera T2 remake It is showing the T1 version.
Nightwalker on 3/3/2013 at 16:43
Judging from what the first post says, there's very little difference between the original mission and the T2 release, other than making it playable in T2 so I would expect the walkthrough for the original would also work for the T2 version.
Edit: I've now played most of the mission following the walkthrough and it's exactly the same except for some loot values which have already been adjusted in the text. I did, however, find a couple of minor mistakes in my walkthrough so I'll send the updated version to Ricebug but it's nothing that should affect using it to figure out what to do, other than one grate being in the NE corner rather than the NW corner and just looking around would solve that one very quickly.
fortuni on 6/7/2022 at 15:35
dml for Prisoner's Revenge T2 version, courtesy Glypher.
Note: If playing the original T1 mission you need to install the dml found (
https://www.ttlg.com/forums/showthread.php?t=46409&p=2488358&viewfull=1#post2488358) here
Fixes:
- goal 0 (now works correctly; now final and irreversible)
- doors (open angles, positions, protection, scaling)
- broadhead arrows
- fireplaces
- beds (physdims)
- minor fixes
Code:
DML1
//T2 FM: Prisoner's Revenge by Jan Vitek (Vitus) & Adam Prenosil (Preno) / Fixes: miss15.mis.dml
#script "nvscript"
//final goal
Create -2086 "FG"
{
+ObjProp "DesignNote"
{
"" NVLinkBuilderLinkType="ControlDevice"; NVLinkBuilderLinkSource="[Me]"; NVLinkBuilderLinkDest=138
}
+ObjProp "Position"
{
"Location" -265, -43, -19.5
}
-ObjProp "PhysType"
+ObjProp "PhysType"
{
"Type" OBB
}
+ObjProp "Scripts"
{
"Script 0" NVLinkBuilder
"Script 1" TrigOBBPlayer
"Don't Inherit" true
}
}
+ObjProp 134 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 134 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 134 "TrapQVar"
{
"" =277:goal_target_0
}
+Link 135 137 "ControlDevice"
{
}
+ObjProp 135 "Scripts"
{
"Script 0" TrigQVar
}
+ObjProp 135 "TrapQVar"
{
"" =1:goal_state_1
}
+Link 136 137 "ControlDevice"
{
}
+ObjProp 136 "Scripts"
{
"Script 0" TrigQVar
}
+ObjProp 136 "TrapQVar"
{
"" =1:goal_state_2
}
+Link 137 "FG" "ControlDevice"
{
}
+ObjProp 137 "Scripts"
{
"Script 0" TrapRequireAll
}
+ObjProp 138 "TrapFlags"
{
"" Once
}
+ObjProp 138 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 138 "TrapQVar"
{
"" =1:goal_state_0
}
//note
+ObjProp 492 "DesignNote"
{
"" NVRelayTrapOn="Contained"; NVRelayTrapDelay=200; NVRelayTrapTOn="InitialSelect"; NVRelayTrapTDest="[Me]"; NVRelayTrapCount=1; NVSelectTrapOn="InitialSelect"; NVSelectTrapItem="[Me]"
}
+ObjProp 492 "Scripts"
{
"Script 0" NVRelayTrap
"Script 1" NVSelectTrap
}
//fireplaces
ObjProp 35 "PGLaunchInfo"
{
"Min time" 2.00
"Max time" 2.50
}
ObjProp 39 "PGLaunchInfo"
{
"Min time" 2.00
"Max time" 2.50
}
ObjProp 48 "PGLaunchInfo"
{
"Min time" 2.00
"Max time" 2.50
}
ObjProp 53 "PGLaunchInfo"
{
"Min time" 2.00
"Max time" 2.50
}
//doors
ObjProp 58 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 58 "Position"
{
"Heading" 8000
}
-ObjProp 58 "PhysType"
+ObjProp 58 "PhysType"
{
"Type" OBB
}
ObjProp 59 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 59 "Position"
{
"Heading" 8000
}
-ObjProp 59 "PhysType"
+ObjProp 59 "PhysType"
{
"Type" OBB
}
+ObjProp 77 "FrobInfo"
{
}
+ObjProp 79 "FrobInfo"
{
}
+ObjProp 120 "Scale"
{
"" 1.025, 1, 1
}
ObjProp 120 "Position"
{
"Location" -165.8, -160.725, -36.5
}
-ObjProp 120 "PhysType"
+ObjProp 120 "PhysType"
{
"Type" OBB
}
ObjProp 187 "RotDoor"
{
"Open Angle" 271
}
+Receptron 188 "WeaponStim"
{
Min None
Max None
Effect "Abort"
}
-ObjProp 188 "Scale"
-ObjProp 195 "Scale"
-ObjProp 196 "Scale"
-ObjProp 241 "Scale"
-ObjProp 242 "Scale"
ObjProp 202 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 202 "Position"
{
"Heading" 8000
}
-ObjProp 202 "PhysType"
+ObjProp 202 "PhysType"
{
"Type" OBB
}
ObjProp 208 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 208 "Position"
{
"Heading" 0
}
-ObjProp 208 "PhysType"
+ObjProp 208 "PhysType"
{
"Type" OBB
}
ObjProp 232 "RotDoor"
{
"Open Angle" 90
"Clockwise?" false
}
ObjProp 232 "Position"
{
"Heading" 4000
}
-ObjProp 232 "PhysType"
+ObjProp 232 "PhysType"
{
"Type" OBB
}
+ObjProp 232 "FrobInfo"
{
}
+ObjProp 264 "FrobInfo"
{
}
+ObjProp 481 "FrobInfo"
{
}
+ObjProp 481 "Scripts"
{
"Script 0" TrapDestroy
}
+MetaProp 481 -2422
//buttons
+ObjProp 83 "PickDist"
{
"" 5.00
}
+ObjProp 84 "PickDist"
{
"" 5.00
}
+ObjProp 87 "PickDist"
{
"" 5.00
}
+ObjProp 88 "PickDist"
{
"" 5.00
}
+ObjProp 90 "PickDist"
{
"" 5.00
}
+ObjProp 91 "PickDist"
{
"" 5.00
}
+ObjProp 92 "PickDist"
{
"" 5.00
}
+ObjProp 105 "PickDist"
{
"" 5.00
}
+ObjProp 106 "PickDist"
{
"" 5.00
}
+ObjProp 107 "PickDist"
{
"" 5.00
}
//spike ceilings
+ObjProp 143 "Scale"
{
"" 1, 1, 1.05
}
+ObjProp 144 "Scale"
{
"" 1, 1, 1.05
}
+ObjProp 145 "Scale"
{
"" 1, 1, 1.05
}
//beds
-ObjProp 262 "PhysType"
+ObjProp 262 "PhysType"
{
"Type" OBB
}
-ObjProp 457 "PhysType"
+ObjProp 457 "PhysType"
{
"Type" OBB
}
//keys
ObjProp 322 "HasRefs"
{
"" false
}
ObjProp 325 "HasRefs"
{
"" false
}
ObjProp 401 "HasRefs"
{
"" false
}
ObjProp 402 "HasRefs"
{
"" false
}
//footlocker
+ObjProp 437 "JointPos"
{
"Joint 1" 90.00
}
//broadhead arrows
-ObjProp 484 "PhysType"
-ObjProp 490 "PhysType"
-ObjProp 493 "PhysType"
takeiteasy on 27/6/2023 at 16:15
thanks Fortuni. Found your posts about the T2 version of Prisoner's Revenge.