Monolith Productions - Oh, how the mighty have fallen. - by EvaUnit02
Too Much Coffee on 3/9/2012 at 15:28
Quote Posted by faetal
No one lives forever.
haha.
But apparently, some do. Like Lara Croft, Master Chief, Mario, etc, etc
Cate has only lived for 2 games. By comparison, her life hardly started.
Muzman on 3/9/2012 at 17:49
"Jason Hall could invent a photo of Jennifer Love Hewitt's tits that converts dirt into hundred dollar bills, and it still wouldn't make up for the Blood 2 mission pack"Ahh why aren't they still here to keep games honest? Although they didn't really, did they. At least they heaped abuse on them for our entertainment.
People like Fear a bit I guess, but NOLF 1&2 were kind of anomalous in the Monolith catologue. I wonder who was behind them happening really, and where they ended up?
zajazd on 3/9/2012 at 17:58
Quote Posted by Muzman
People like Fear a bit I guess, but NOLF 1&2 were kind of anomalous in the Monolith catologue. I wonder who was behind them happening really, and where they ended up?
Good question. I'm very interested in answers as well since NOLF 1 is my fav fps.
redrain85 on 3/9/2012 at 18:44
Condemned was probably the last half-decent game to come out of Monolith. (I can't speak for FEAR 2 or Gotham City Imposters, since I haven't played them yet.)
Even then, I didn't find Condemned all that great. It was extremely linear (to the point where it would actually create obstructions behind you as you progressed, to herd you along and prevent backtracking). The use of forensic tools was dumbed down from what they originally had planned. The ending was terrible. But, the melee combat system and a few genuine moments of horror almost made up for all that.
FEAR was overrated, in my opinion. The only thing it had going for it, was the fact that the slow-mo combat and the weapons worked very well. Other than that, it was derivative (rip-off of The Ring, and Max Payne's bullet-time) and the level design was lazy (endless offices and utility room corridors).
Since Warner took them over, they've been on a steady decline. Which I hardly find surprising. It's EA syndrome, all over again. Large Hollywood studio or game publisher buys developer, slowly turns them into a sausage factory churning out mostly formulaic pap, if not enough games sell they shut the studio down. Quantity over quality. Whether a game is actually good isn't as important as whether it sells a lot of copies. If a game happens to turn out well (Arkham City, Asylum from Rocksteady) that's swell and all, but what about those all-important numbers.
Since I make mods for Tron 2.0, I've been following Monolith fairly closely over the years. I fear they're likely going to be shut down, soon. Their output has slowed to a crawl. The Jupiter EX engine they developed and still use, lags far behind the competition these days. They're also sharing the same offices with Snowblind Studios, rather than having their own.
Quote Posted by Muzman
NOLF 1&2 were kind of anomalous in the Monolith catologue. I wonder who was behind them happening really, and where they ended up?
I believe Craig Hubbard was the main person driving the development of NOLF 1 and 2, and apparently he's still at Monolith.
A good source of information on all things Monolith is the Blood Wiki. They (
http://blood-wiki.org/index.php/Category:Blood_Staff) have a page with bios and history of staff and the company.
june gloom on 3/9/2012 at 19:09
FEAR 2 is fantastic. I will fight anyone who doesn't like it. Like, with fists and lawn chairs and whatnot.
Pyrian on 3/9/2012 at 19:27
Quote Posted by dethtoll
FEAR 2 is fantastic. I will fight anyone who doesn't like it. Like, with fists and lawn chairs and whatnot.
I liked the ending, albeit in a "man that's f'd" sort of way.
redrain85 on 3/9/2012 at 21:35
Just as a FYI: Yup, I was right. Craig Hubbard was the lead designer on NOLF (and NOLF 2 as well, to the best of my knowledge). There's a (
http://www.gamasutra.com/view/feature/131478/postmortem_monoliths_no_one_.php?print=1) postmortem from him over at Gamasutra, talking about his work on the first NOLF.
Unfortunately, it seems no postmortem was written for NOLF 2. There was a NOLF 2 postmortem, but for some reason it's not on the Gamasutra site. I was only able to find it (
https://212.50.14.233/Nikon/Books/Computing%20&%20Games/Games/Magazines/Game%20Developer%20Magazine/BackIssues.CD.Vol5.2002.05-2003.04/files/01_2003/postmort.pdf) in .PDF form. (Your browser may bitch about the site's security certificate being insecure.)
Hubbard doesn't really go into it, but NOLF started off as a kind of mediocre James Bond rip-off. The protagonist character of this early version of NOLF was male, not female. It wasn't even called NOLF. (But I forget what the name was.)
Then, Austin Powers came along. The team decided to spoof that instead, and changed the character from male to female. Somehow, in the process, the game transformed into the classic we know today.
Muzman on 3/9/2012 at 21:44
One way or another they took the smart route and didn't make a Powers inspired game, but instead made a pretty faithful 60s spy show game (albeit trading on the popularity of Austin Powers I guess).
Hubbard took his foot off the creative gas a bit over the years I s'pose. NOLF was never wildly successful I don't think. I guess there's no real reason for them to think going all out like that would be likely to pay off.
It's probably a good Kickstarter candidate actually: one of those things publishers' need for exponential profits could never get behind, but go direct to the public and there's probably a lot of interest.
Fafhrd on 4/9/2012 at 06:27
I dunno, the way the mainstream gaming press is starting to turn against CoD and it's imitators the FPS scene is going to need to course correct in another year or so. Bringing NOLF back with a shiny coat of paint would be a good step in that direction.
EvaUnit02 on 4/9/2012 at 07:23
Do Warner even have the rights to NOLF? Last I heard, Activision/Vivendi was still sitting on it.