EvaUnit02 on 23/1/2010 at 04:01
ME2 only uses an offline disc check. Besides, anti-consumer DRM wouldn't ever be a legitimate excuse to pirate. You wanna protest? Then don't play a particular game at all.
Jason Moyer on 23/1/2010 at 04:11
Fucking disck check. Hopefully the serial from a retail purchase can be used to downlaod a securerom copy like every other EA game of late.
june gloom on 23/1/2010 at 04:37
Quote Posted by Pardoner
Thanks for reading my post dethtoll!
You're quite welcome, Pardoner!
Pardoner on 23/1/2010 at 09:05
:D
Quote Posted by EvaUnit02
ME2 only uses an offline disc check. Besides, anti-consumer DRM wouldn't ever be a legitimate excuse to pirate. You wanna protest? Then don't play a particular game at all.
Oh robot, let's not be angry at each other. I was just interested in the fact that the Xbox version was leaked and distributed first. It legibly undermines any argument for the console as a form of DRM. Also, it is news in itself! I thought being feed-happy that would gratify you for its own sake! If anyone is likely to pirate, it is Koki. Where is Koki, anyways?
P.S. dethtoll I know we were being disingenous derricks up above, but that smiley is not disingenous! It is for you! I am a little happy to be exchanging posts!
P.P.S I don't generally post in Bioware threads, because I generally don't care for their games. They go above my head. But I thought I would share anyways!
CCCToad on 24/1/2010 at 03:48
It seems to address my main issue with the last game: Going through the same buildings over and over again, and the constant exploration felt like a grind, which made getting a completely played through game to be a chore. Thing is, you don't really have a choice, since it seems likely that a lot of those decisions like giving the cerberus data to the shadow broker or how you dealt with the two groups of biotic terrorists will have some consequence in the sequel.
Going two discs was the only way to go with this. With the first game, it was obvious that they were cramming for space because of repetitive textures, models, maps, voices....pretty much any kind of data the game used. And it suffered greatly as a result.
Phatose on 24/1/2010 at 04:13
Replaying the first game since my saves got nuked in an OS change.
Grindy, yes, but thankfully I'm on the PC, and thus can keybind the unreal engine's slomo command. Slomo 2.0 doubles the game speed, making the grindy bits infinitely more palatable.
mothra on 26/1/2010 at 08:54
this game is epic ! pc port is much better than ME1 although ..... brace yourself ... loading times about 3 times as long as STALKER's although the maps are about 1/100 of size. I changed floors in the normandy and it took ~ 1minute to load - at least !
other than this (good way to prevent abusing quickload - just make the load take ages) it's a winner sofar. hoping for a soon-ish patch, that's ridiculous for a PC game, it loads A-G-E-S
EvaUnit02 on 26/1/2010 at 08:57
How are you playing a game which isn't out until the 29th in Europe?
mothra on 26/1/2010 at 08:59
i just went to the shop and bought it. code and cerberus and stuff all work although laggy as with DragonAge on the first days.
UPDATE:
the long-loading thing is a bug it seems with the engine and multi-core machines, can happen or not, here is a "fix" for it (sounds like the SS2 affinity "fix" but that's an 10 year old engine). doesn't BIOWARE have any quality-control.
(
http://social.bioware.com/forum/1/topic/103/index/766068)