Jason Moyer on 30/3/2011 at 22:57
Weird, I'm finishing up my infinity engine runthrough (still in chapter 1, in IWD2, still not really doing anything for me) and I found I sympathized with my mute, player-created party in IWD1 more than any NPC's in any other RPG I've played, ever.
Angel Dust on 31/3/2011 at 01:16
An entirely mute party of blank slates is not the same thing as a character who 'speaks' only through text to a fully voiced cast. The former leaves a lot of room for the players imagination to fill (just replayed Homeworld and it does something similar) while the later can be a bit weird. I mean, I still liked Dragon Age but the player's dead-eyed stare in the face everything wasn't one of the reasons why.
Judith on 31/3/2011 at 12:58
Quote Posted by Ulukai
[spoiler]It was ok, and sets up ME3 quite nicely, but what the hell was that collector doing at the end?[/spoiler]
I'm almost sure it was a projection of a
Reaper itself. But I agree, it's kinda strange that it emerges out of the blue, I guess they wanted to have a nice finish. I'm also a bit tired with combat. I just hope they won't try to add DAII combat style and that amount of enemies to ME3, as this made the game awfully tedious and boring.
Briareos H on 11/4/2011 at 00:33
Thanks to Sulphur's generosity, I'm almost finished. There is a lot of bad in this game: very limited RPG aspect, only a handful of real quests, inconsistent writing, not a lot of gameplay mechanisms, questionable visual design at times, predictability and a same mold for all three (!) different types of quests.
I am, however, having a very good time. Strangely, ME2 doesn't pull the RPG fiber in me - but rather the adventure game's. I haven't been that involved in a SF game since replaying The Dig last year. This is clearly the adequate response to book and film space opera: it won't make videogaming advance as a whole but it still is damn fine entertainment.
And all romance scenes are still bioware-cringeworthy.
CCCToad on 11/4/2011 at 01:23
Thats actually a pretty good summary.
Despite all the game's flaws, it still succeeds in the end because it actually feels like you are having a grand space opera adventure.
henke on 11/4/2011 at 19:24
I'm 4 hours into my second playthough of ME2. Playing as whatever class it is that has the Charge power this time. Last time I played as the class that was specialized in snipers. I love how the different classes really affect the gameplay, so even if you've played though the game before if you replay it as a different class you'll need to develop new tactics to take on the enemy. It's great that Bioware had the restraint to limit certain weapons/powers to certain classes. A lesser developer might've tried to shoehorn everything into one character out of fear that "you wouldn't get to see everything" in one playthrough.
june gloom on 11/4/2011 at 19:36
Yeah, it really balances it out. Though I have to say, once I got assault rifle training halfway through the game, I never even looked at my SMG again.
Phatose on 11/4/2011 at 20:21
Anybody play through the game with a biotic or techie above normal difficulty? It seems like the "All enemies have at least 1 defense, and all defenses stop powers from functioning" would pretty much screw you over if you weren't a just-shoot-them class.
Judith on 11/4/2011 at 20:58
I just finished ME 2 on Insanity using biotic class, it's totally doable. Singularity works on everything, warp works on armor and health and once you get to it you can throw enemies around like crazy.
mothra on 12/4/2011 at 00:05
Quote Posted by Judith
I just finished ME 2 on Insanity using biotic class, it's totally doable. Singularity works on everything, warp works on armor and health and once you get to it you can throw enemies around like crazy.
insanity is really that, insane.
just remember to park your teammates in a safe spot and turn off that they try
to use aggressive powers themselves because they will always misfire or get stuck somewhere.
and every power works on everyone, at least it slows them if they still have defenses up.
I finished using the charge on insane, it IS pretty shitty at the end against collectors because
they one-shot kill you if even one other enemy is in the near vicinity.
adept/sniper seemed much easier but I never finished with those. I
found the diff below insane the best one for a challenge and where you can still use nice, risky moves. but I did not like that they just changed the lore to ME1 concerning powers/defenses.