bikerdude on 19/5/2009 at 11:05
Quote Posted by EvaUnit02
Get the Steam version, you can install it as many times as you want. No limited activations like with the retail version (there's been no revoke tool released yet).
(
http://ttlg.com/forums/showthread.php?t=125055&highlight=max+payne) You can barter through fellow forum members to bypass Steam's absurd Euro pricing.
....But as with all online games, you cant sell it on when you've finished playing it... Also Valve's online steam support is quite frankly rude and obnoxious and bordering on the absurd.
Taffer36 on 19/5/2009 at 23:03
Mass Effect was good but there were a lot of missed opportunities.
The "radical" conversation system was poor in my opinion. Playing thru as a good person shouldn't just be a matter of pointing towards the same direction on the wheel every conversation and automatically picking the nice option. Plus, having them in real time would have added more intensity, instead of allowing the player to sit there for hours and think about what to say (this is not how real life worksssss).
Combat was good, they had the right idea with things and with the cover system. The cover system could have used a bit of work in being more flexible and the movement could have been a bit more fluid as well (although I guess it was kind of a purposeful decision to make movement restricted but it could use a bit more flexibility). Overall combat was decent, though my biggest gripe was that weapons all around felt like piss. They need to take some pointers from FEAR and Gears of War in that extent in making weapons pack a punch.
My last gripe is that I really felt like environments and AI interaction was too static. Grand Theft Auto truly shows how much interaction can add to a game (not just in entering conversations), but Fallout 3 had the right idea in many ways as well. In a game where you want to play with that theme of being good or bad, it adds a lot when the player can see this in their interaction with other people, shoving NPC's around, getting in bar brawls, all-around being a turd or trying to be nice and giving things to people, etc. But when you take away the opportunity to shoot at NPC's or even to fight with fists, etc. and you make them walking robots with predetermined coversation lines it takes the life out of the game.
mothra on 19/5/2009 at 23:19
i didn't like it (more story-wise) and found the alien planet exploration pretty bland. but somehow I always had the wish to replay it as the biggest asshole in the galaxy as I did in KOTOR. during the game I had mostly the impression that playing the bad guy was somehow subsconciously prevented by bioware by giving the worst lines to this path. but maybe I'm wrong.
mgeorge on 24/5/2009 at 16:05
I'm playing the game for the first time right now. I like it, graphics are good, conversation wheel is OK, and I also like the way the combat system works. Although it does feel an awful lot like KOTOR.
What I don't understand is leveling up. I'm on some planet now looking for some scientist, and just leveled up. I was awarded 2 XP points. According to the manual, the XP is supposed to be divided by the whole group. So I'm supposed to use the measly 2 points for myself and two companions?
Also is there any way to skip cut scenes? There's some big battle at the end of this mission and I keep dying and forced to hear the same dialog over and over and over. :nono:
Vraptor7 on 26/5/2009 at 14:59
The experience points you earn aren't exactly what you use to upgrade your skills. You get a bunch of points for doing something, which is divided between your team members, then when you reach a new level you are given skill points to upgrade your capabilities.
Some cutscenes are skippable, some aren't. Typically, the ones just before a huge battle aren't ... ¬__¬
The Alchemist on 29/5/2009 at 15:25
He's ALIVE.
mothra on 1/6/2009 at 11:05
I'm assembling a team (of brainless AI that gets stuck in corners and fires at the ceiling)....chances of survival are slim (if Bioware fixed their squad AI maybe not)....
I'm replaying ME1 now as the asshole and although I myself have the combat figured out pretty good my squad aint :(, it doesn't even pick the nearest guy, just the first one they sighted....
anyways, trailer looks good imo. sprawling cityscapes, dude plunging to death, shotgun to the alien body, good stuff
saatana on 1/6/2009 at 11:59
Mass Effect didn't deserve most of the praise it got. Unoriginal world, story and characters, completely pointless sidequests and planetexploration, utterly useless team of retard-AIs unless you want to try playing rts in third person. After about 1/3 of the game it got so easy you could pretty much play it like any other fps dragging your useless team behind you. I felt like a damn lemming for buying the game.
The most fun I got out of it was when I created the ugliest looking spawn of multiple generations of incest as my main character. I got some good giggles when everyone took him so seriously.
Mass effect 2? No thanks.
DDL on 1/6/2009 at 17:30
Quote Posted by saatana
Mass Effect didn't deserve most of the praise it got. Unoriginal world, story and characters, completely pointless sidequests and planetexploration, utterly useless team of retard-AIs unless you want to try playing rts in third person. After about 1/3 of the game it got so easy you could pretty much play it like any other fps dragging your useless team behind you. I felt like a damn lemming for buying the game.
The most fun I got out of it was when I created the ugliest looking spawn of multiple generations of incest as my main character. I got some good giggles when everyone took him so seriously.
Mass effect 2? No thanks.
Possibly by creating a monster you missed out on quite how nicely implemented all the facial expressions were.
Honestly, the combat was clunky, the exploration stuff was unashamedly added purely to bulk out the content, the inventory system was just..ugh, but the dialogue and the way it integrated with the animations was lovely, and the game as a whole was very pretty. It basically felt less like a game and more like an interactive big-budget sci-fi movie, but somehow that just kinda..
worked.
Plus
how many games let you kill the end boss by convincing him to top himself? And make it a redemptive action, too.