froghawk on 6/8/2014 at 15:12
Arkham Knight has also been pushed back to 2015 (unspecified time).
SubJeff on 7/8/2014 at 09:35
Civilisation: Beyond Earth, but I think I'll be disappointed because I love AC so much.
Hyperlight Drifter
Alien Isolation
That's it I think. There are some other indie/arty things coming but I can't be too hyped about them as I can't remember what.
zajazd on 7/8/2014 at 19:48
Carmageddon and Next Car Game
henke on 26/8/2014 at 04:30
The trailer for Ethan Carter a while back unfortunately made it look a bit like Murdered, but that new gameplay footage paints it in a much more favorable light.
Anyway, another game just jumped to the near-top of my most anticipated list:
Elite Dangerous! I've never had any interest in the Elite games, or space combat in general, but (
https://www.youtube.com/watch?v=KbaLJTGHkj8) this gameplay video looks pretty damn tasty. The simulation seems very deep. Love it when he shuts off his engines and floats away from the station to avoid being detected. Seems like it's been built for Rift tho, or at least TrackIR. Maybe it would be playable on a gamepad, using the right thumbstick to look around, but that'd probably be a bit too clunky for this one. Might have to wait until I have a consumer-model Rift and a beefier computer before giving it a go, but I look forward to the day I can do so. :)
Malf on 26/8/2014 at 06:33
It's ace henke :)
And it's worth playing on a proper HOTAS set-up too. Really does help with immersion.
At the moment, I don't often use the free headlook, as I'm mostly shipping cargo to make cash, but I've tried some combat in the Freeport asteroid belt, and while being able to freelook while dogfighting would be a nice addition, it's not critical.
What's impressive is the degree of polish on show. I've only had one crash, and that was while playing "Open Play" as opposed to "Solo" online. And the sights and sounds are incredible.
Edit:
Sorry, was at home when I initially finished this post and had to leave for work in a hurry, which is why it comes off a bit short.
By sights & sounds, I mean everything has been carefully considered and honed to a fine polish.
One of my favourite things in the game aside from the glorious cockpits, is when you "Enter Hangar" in a starport.
Someone has had a good, deep think about how this should work, and has then animated it to perfection. You can see the workings of the thing as it slots you into the guts of the machine. And then, to make it feel more realistic, they've added shakes and judders instead of keeping it as one smooth animation. It looks incredible and as though the engineering behind it is achievable now.
Sound design is impeccable too, with Starport interiors again being the stars of the show. Clanks and creaks abound, while automated messages doppler throughout interiors and the muffled sounds of gunfire and explosions occasionally reach you from outside. You can even identify ships by their engine sounds.
On the surface of the game, there doesn't appear to be much to it; buy cargo, fly to another starport, sell cargo, occasionally get interdicted. But once you start pushing the boundaries, a whole slew of possibilities become apparent.
I made some very quick money by getting lucky with an Unidentified Signal Source, and was able to cargo-scoop 4 units of gold. Of course, trying again may not work as planned, with raiders popping into existence as soon as you drop out of frameshift, or the signal may have been other pilots already fighting. Maybe someone's lurking and attempting to trade in illicit goods, or maybe it's just someone like you travelling to the nearest station.
Then there's the current official combat areas; rings around planets that look like they'll eventually be asteroid mines, but for now serve as freeform battlegrounds, with radar contacts blipping in and out of existence while ships zip between giant floating rocks. Stray fire kicks debris from the surface of the asteroids, adding to the tension if you're the pursued.
Then there's the possibility of landing on an asteroid, going cold, and waiting for some unsuspecting ship to pass by.
This is only going to get better as more is added to the game, but what's there at the moment is still massively entertaining.
henke on 26/8/2014 at 08:08
Man. I don't play nearly enough flying games to justify getting a HOTAS setup. I don't really like space combat and dogfighting. It's boooooring! But all that transporting and smuggling stuff looks great. I'd play it more like it was called Interstellar Trucking Simulator. Queue up some twangy country music and get on the hyperspace highway. That's the stuff.
demagogue on 26/8/2014 at 09:23
@Malf, if you've every played X3, how do they compare?
X3 is about building your own corporate empire, heavy on micromanagement, and has a quirky self-aware kind of humor throughout (station personnel regularly berate you), but still has respectable dogfighting, missions, and delicious graphics and sound (IMO).
Malf on 26/8/2014 at 09:56
Sorry demagogue, I haven't played X3, so can't compare Elite to that.
Although from what I know of X3, Elite Dangerous is more about you and your ship (singular), than building and maintaining an empire.
I don't know if they plan to add some sort of corporation framework to the game, but from the off, you can only own one ship at a time. When you buy a new one, you trade in the value of your old one.
I know they're planning on adding more ships, but I haven't seen anything about being able to maintain more than one at a time.
Tony_Tarantula on 26/8/2014 at 16:46
For upcoming games, Bioware is certainly talking a good game about DA: Inquisition. Some nice BG throwbacks like keeps, explorable overland zones, etc.
I'm still skeptical because lately they've been talking much better than they've been delivering.