jtr7 on 14/12/2008 at 04:48
Hahaha! Really? :D
The Shroud on 14/12/2008 at 04:49
Yep. There are clearly three figures in the briefing's artwork, even though only two voices speak.
jtr7 on 14/12/2008 at 04:54
:o
Is there an image with all three, or is it something else, like a combination of factors?
The Shroud on 14/12/2008 at 04:56
Look closely - you can see two silhouettes standing in the background while the third works on freeing Garrett.
jtr7 on 14/12/2008 at 05:03
Hmmm. Okay. Though, I'm willing to accept either way for the script.:angel:
The Shroud on 14/12/2008 at 05:21
It's easiest to tell in the picture shown at 0:50-0:52. One stands near Garrett with a dagger, another stands slightly back with what seems to be a club-like weapon (a blackjack?), and a third keeps watch behind them.
This reminds me - speaking of weapons, in the screenplay, when Garrett proceeds to escape from Constantine's mansion, all he's got with him are his lockpicks and a dagger (since he wasn't planning for any missions when he went to deliver the Eye to Constantine). This differs from the game of course. However, Garrett does manage to find a crude bow and some arrows during his escape (he takes them from the body of an apebeast after stabbing him through the throat).
jtr7 on 14/12/2008 at 05:29
Thanks for posting the times.
Something we generally ignore or put aside when playing Escape!, is that the Keepers come in and exit through the door that has become sealed at the start of the mission, forcing the player through the Maw. How have you addressed why, or worked around how, Garrett has to go through the Maw and not out with the Keepers?
As you know, it's mainly to drive home the notion that Garrett has really gotten in inextricably deep (literally, too!), things are even weirder and more monstrous than what he just experienced, the discovery of what the "Dark Project" really is, and to get the player ready for the following missions.
The Shroud on 14/12/2008 at 06:53
In the screenplay the Keepers exit through the other door (the one leading down underground). They do this because the sounds of whatever is approaching to devour Garrett are coming from the direction of the double-doors through which they came. Garrett hurries after the Keepers, but of course, by the time he's through the door, they have vanished.
jtr7 on 14/12/2008 at 07:06
Unmentioned glyph magic in play for mystery at that point?:sly:
The Shroud on 14/12/2008 at 07:15
Come to think of it, I could still have the Keepers exit through the door they did in the game. But by the time Garrett gets free of his bonds, the sounds coming from that direction cause him to opt for the other door. That also means less effort to explain how the Keepers sneaked through the same route Garrett traverses without any trace of their passing.