Gloria Creep on 17/9/2025 at 05:06
When playing a mission (most evenings and nights) I find a very welcome, enjoyable experience in a mission to be able to put out candles or lights which are available in several missions. Is it my age, or my lack of water arrows that's keeping bugging me?
What do you think?
:angel:
Estel Randir on 17/9/2025 at 06:45
After I played several modern missions that have the ability to "snuff" out candles without water arrows and relight them at will, it really annoyed me going back to older missions that did not have this feature. There is still the need to use water arrows when the new candle type is near an npc, so I don't find this feature to be overpowering or makes water arrows useless. In general, I really think being able to turn off/extinguish any type of light source and then turn it back on without having to use a fire arrow, etc adds a lot more variety to the mission for me. There are many instances in missions where a 100% static light source is needed & that is perfectly fine. But it really bugs me when you get a mission with almost all electric lights and there are no switches to turn any of them off.
What I find problematic is that over the years in many if not most fan missions npcs seem to have lost the ability to see that a light source or door has been modified from its default state which should send them into the 1st (or is it 2nd) alert stage. Is this a thing the fan mission author has to make sure to turn on or is something broken in new dark? In the actual Thief missions I often remember guards making comments about doors being open or lights being off when they should not be. But I cannot remember many if any such things in fan missions for many recent years. Guards should also be set to alert when a locked door is now unlocked & they try to walk through it (or preform a near it check). But I have never seen that happen ever. They just dumbly walk through the unlocked door that was locked 2 min ago without a word.
A.Stahl on 17/9/2025 at 09:09
Quote Posted by Estel Randir
npcs seem to have lost the ability to see that a light source or door has been modified from its default state
I like that: I use doors and windows as an indicator that I already was there. Quite an important indication for the bigger missions.