Ravenhook on 4/11/2013 at 17:27
I have successfully remodeled a bugcloud to one insect that rotates in a small circle.
Question...
what part of the particle launch info property makes the rotation speed up and what part makes the diameter of the area the bug flies around bigger.
I discovered that "bounding box" stops the thing climbing up and down during its travel but cannot seem to be able to control it's speed or travel area or come to think of it it's rotation from clockwise to anti-clockwise.
Any help greatly appreciated.
(only two rooms and a kitchen left in the architecture to go)
:D:D
kdau on 4/11/2013 at 20:16
Indeed, for a "Cylinder" launch type, the bounding box only controls the Z axis. To change the radius, use the Min Radius and Max Radius fields. Note also that non-zero values for the X and Y axes in the Velocity Min and Velocity Max fields will cause the bug to gradually veer off its initial orbit (which might be desirable, in a small amount, for realism).
For most particle groups, the spin speed field controls rotation. If you've started from a BugCloud, though, that archetype strangely uses a rotate tweq instead. Change the X value of the z rate-low-high field of the Tweq→Rotate property to alter the speed. Add the "Reverse" flag to the AnimS and Axis 3AnimS fields of the Tweq→RotateState property to switch to clockwise.
Yandros on 4/11/2013 at 23:52
The Rotate tweq might have been used because I believe the behavior of the spin value on the SFX > Particles prop can vary depending on how or whether the SFX is attached to another object, and the value of the Particle Animation setting under SFX > Particles.
Ravenhook on 5/11/2013 at 14:38
Thank you for that...small moth now circling a candle flame.
:D:D