Derspegn on 14/8/2017 at 19:00
I'm trying to have a sitting AI pose with a frame from Conv 128 (motion femturnh). I placed femturnh.mi and femturnh_.mc in the "motions" folder in my T2 directory. In "MSchema" I added the lines for the schema, and also added the line "motion femturnh 4 500" under schema "PlaySpecMotion 0
MType GroundAction" in PlayerMotion.mos. Then I reloaded schemas, but the motion is not loading (I have tested others in the motion editor, and they load and work).
It's late here, and I have limited time. If I'm not looking in the right spot or doing something wrong, perhaps someone with patience can point me in the right direction or send me a link to view.
Conversations.mos:
Code:
schema Conv 128
MType GroundAction
TimeScale 0
XYZScale 0
motion femturnh 4 500 // Looks like talking, extends both arms at waist to left, then turns right and puts right hand to mouth.
PlayerMotion.Mos:
Code:
schema PlaySpecMotion 0
MType GroundAction
TimeScale 0
XYZScale 0
motion humidl02 4 500
motion femturnh 4 500
motion plycrchd 0 500
motion plycrchu 0 500
motion plyswrnch 0 500
motion plyswrnch2 0 500
john9818a on 14/8/2017 at 23:20
The lines you put under Conversations.mos are already in NewConv.mos. Also the PlayerMotion.mos contains schemas for the player i.e. Garrett and don't apply to the AI in Thief. :p
The motion femturnh is a standing motion anyway and won't work with a sitting AI. Each frame of a motion involves the entire AI not just what you see moving. Could you make the AI stand up first and then perform 128?
Derspegn on 15/8/2017 at 15:29
Quote Posted by john9818a
The lines you put under Conversations.mos are already in NewConv.mos. Also the PlayerMotion.mos contains schemas for the player i.e. Garrett and don't apply to the AI in Thief. :p
The motion femturnh is a standing motion anyway and won't work with a sitting AI. Each frame of a motion involves the entire AI not just what you see moving. Could you make the AI stand up first and then perform 128?
The AI is now standing and locked into position. Thanks, I wasn't aware it had to be a standing motion.