Bakerman on 27/10/2009 at 23:45
Oh,I agree with all your points. I was referring to the tightrope-walking in particular - to be fair, I've never done it, but it seems that balancing on top of a rope strung across a gap is a very ninja-like skill (in my admittedly completely biased and filtered impression of ninjas), much like the parkour movement that people have suggested. I don't see Garrett as an acrobat.
KoHaN69 on 28/10/2009 at 06:44
Since I played Thief for the first time, I've envisioned the rope to act as a tripping line: shoot it horizontally, below the knee level of ai, and they trip and fall forward upon walking/running into it.
Syndef on 3/11/2009 at 01:58
Multipurpose, eh?
Bwahahaha....
How about launching a rope arrow into some poor sap and then dragging his body to you? For added effect you can say "C'MERE!" or "GET OVER 'ERE!"
I for one don't feel like walking all the way over there to pick pockets.
Howzat for multipurpose?? :ebil:
jtr7 on 3/11/2009 at 02:09
I still can't understand why a player would want to go through the trouble of setting a trap that only makes an AI fall down, when there's no need for it at all, it's a lot of trouble to make it all work, and just for laughs. There's nothing tactically superior about it. Would you want animations to go with it, or would the AI fall as if blackjacked, but spring back up again? I can also see another comical bug where the AI keeps tripping over and over again and can't get over the trip line, and other AI just running into the the first AI, clogging the passageway, unless they're able to try a different route, rather than having a script where an AI helps the other one up, cuts the tripline, and they get a move on. Can we stop encouraging players to get caught, get seen, alert AIs, and adding on more tools when Garrett's already sufficiently equipped?
Chade on 3/11/2009 at 03:34
More to the point: if you have a rope arrow which can be held horizontally for any reason whatsoever, how do you stop the player from trying to use it as a tripwire?
How does the dark mod deal with this?
Namdrol on 3/11/2009 at 08:48
Commandos 2 did the trip wire gag.
And yea, that's pretty much what it was, a comical interlude.
(Although it was needed once.)
KoHaN69 on 4/11/2009 at 20:19
In Dark Messiah, I broke oil jugs and/or shot 'ice arrows' on the floor in the route of an ai patrol, and had them fall from great heights to their unwilling death.
I think that tripping an ai should KO them. Honestly. I mean, if you suddenly fall on your face with all that armor on.. :ebil:
The Shroud on 13/11/2009 at 21:56
Beleg and Captain Spandex, I completely agree with your points. I also agree with jtr7 on the issue of not encouraging the player to attack guards by allowing them to set up tripwires. But in general, yes, I'm all for more utilization of the rope arrow's potential for mobility. I think it's one of the few tools Garrett has that really makes him an artist of his profession.