BackDoorBandit on 4/6/2001 at 15:52
The music, sound, and ambience in DX was extremely great, yet on the other side of the spectrum, you have the decreped voice acting. A few of the voices were done o.k., but a lot of the main characters were awful. Monotonous tones in the voices that never fluxuated to match the mood of their feelings was the biggest complaint I heard from fans, including myself. I understand that not everyone is going to be done verbally well, but ISA has got to get the meat of the characters done much better. Get feeling, emotion in the voices. If you want to immerse the player, then make them feel for that person, or like that person with emotional tones in the voices.
Oh yeah, one more thing...the sound was done great, but please, please, again I ask PLEASE, I don't want to walk on a bag of Frito Lay's when I'm walking on grass ;)
Jo_2521 on 7/6/2001 at 14:40
Quote:
Originally posted by BackDoorBandit:
<STRONG>The music, sound, and ambience in DX was extremely great, yet on the other side of the spectrum, you have the decreped voice acting. A few of the voices were done o.k., but a lot of the main characters were awful. Monotonous tones in the voices that never fluxuated to match the mood of their feelings was the biggest complaint I heard from fans, including myself.
</STRONG>
Hmm... Not from me. I loved the way they talked (except Hermann *g*), it reminded me of The Matrix.
But I agree on the walking-on-grass, it truly didn't sound quite right :)
BackDoorBandit on 18/6/2001 at 14:26
*Update*
I'm currently playing through again, and am have just scuttled the Superfreighter...I have been paying particular notice to the voice acting more since I posted this thread, and I must say, it is pretty spot on. I'm usually not one to change my opinion, especially after playing it through twice before, but I have noticed that the voice acting is pretty good. Not EXCELLENT, but it is done pretty good.
As for Gunther, I agree, his voice is too weird, as is MIB's. Although the MIB's voices are weird, they do fit them accordingly though.
kostoffj on 21/6/2001 at 21:36
There's an idea, Jo: hire the guy who played Agent Smith in the Matrix to do one of the voices. What a chilling voice he had!
Fanatix on 22/6/2001 at 00:00
Yes, the Voice Acting could of been inproved. But still, it's not bad as it was in the original game. And, I really haven't had a problem with ANY of the voice acting in Deus Ex, to tell you the truth.
As for the grass thing, yes, they could make it a little more quiet. Also, it seemed to alert guards a lot more then it should be. As a matter of fact, when you walk on grass quiet enough, it should make bairly a sound. So, again, yes, this would be nice to be inproved.
And as for music, I loved it. Alexander did the music superbly. And the best part about it, the music fit right into the enviorment. A thing I would without a doubt would like to see in Deus Ex 2.
-Fanatix
BackDoorBandit on 9/7/2001 at 18:03
**Bump**
RePlay on 17/7/2001 at 15:01
It would be good if there was a greater variety of the sound effects and speech used for the "meat of the gameplay". These could then be cycled through at random.
Examples.
Multiple pain - character / enemy death - searching for ? - losing ? etc.
rhalibus on 17/7/2001 at 22:56
Some of the Hong Kong voice acting was atrocious. However, I thought JC's monotone voice completely fit his character--it made it easier to put yourself in his persona.
The MIB/WIB voices were also done very well--very scary the first time I heard them while walking back to the copter outside of UNATCO...
Thward on 19/7/2001 at 04:33
A LOT of the voice-acting in Deus Ex was pretty bad. I played System Shock 2 after Deus Ex, and I was surprised at how much better the voice acting was. They should go hire the SS2 voice actors for DX2; it'd be a vast improvement. <IMG SRC="thumb.gif" border="0">