William The Taffer on 28/8/2001 at 03:31
I'm working a Thief2 cathedral, and I need the swinging bell (-5193).
When creat it, it won't swing, I tried to edit the tweqing, but it still won't work. Any suggestions?
:confused:
Thorin Oakenshield on 28/8/2001 at 17:11
Wear boxers then your bell will swing free as a bird <IMG SRC="laff.gif" border="0"> <IMG SRC="joker.gif" border="0"> <IMG SRC="laff.gif" border="0">
Actually I had a similar idea! Hope you get it working <IMG SRC="thumb.gif" border="0">
demonreaver on 28/8/2001 at 18:22
Look at the bell in LoTP and multibrush it with whatever it is linked to and put it in your level.
William The Taffer on 28/8/2001 at 20:13
Quote:
Originally posted by demonreaver:
<STRONG>Look at the bell in LoTP and multibrush it with whatever it is linked to and put it in your level.</STRONG>
Allready tried that, that bell doesn't move either <IMG SRC="erm.gif" border="0">
William The Taffer on 28/8/2001 at 20:16
Thanks taffers, it finally works! :)
frobber on 28/8/2001 at 20:40
Hey William -- could you please describe how you got it work? I've got a bell that I'd like to see moving, too.
William The Taffer on 28/8/2001 at 22:02
Sure, Frobber...
First I downloaded Thumper's (
http://users.rcn.com/gmjb/files/bell2.bin) Bell2.bin, then I put it in my obj's folder, and created a new object under bells > swinging bell. Then check Tweq > Joints State, and make sure your AnimS, and Joint1AnimS are on. There ya go! <IMG SRC="thumb.gif" border="0">
Does it work?
[EDIT EDIT EDIT] You don't need to create a new object, just put it in your obj folder, it overrides the original swinging bell.bin. Go to swinging bell and click create. [/EDIT EDIT EDIT] <IMG SRC="thumb.gif" border="0">
[ August 28, 2001: Message edited by: William The Taffer ]
Datoyminaytah on 29/8/2001 at 03:37
BTW that bell doesn't swing like a real one would...
frobber on 29/8/2001 at 19:12
Thanks William
I'll give this a go. It's sorta way the hell up in a tower, so just some basic motion oughta do the trick. :D