Basso The Boxman on 8/5/2016 at 20:08
Any other ideas??
R Soul on 8/5/2016 at 21:31
Here's an updated version that doesn't check for scripts:
(
http://www.mediafire.com/download/8v1xfkn5c50alb9/miss19.mis)
Put that in your T2 folder if you used Darkloader to install. If you used FMSel, put it in Thief2\FMs\alltorc.
If it works I suggest putting it into the alltorc zip file for future use.
caqo on 22/11/2017 at 05:42
Sorry for reopen this thread but I want to play this mission and it doesn´t start. i dont have any issue with the scripts, but when the mission start I can hear the ambient sound but the screen remains black and nothing happens.
any idea?
caqo on 22/11/2017 at 20:57
Thanks for your time my friend. firstly I used and updated version of tnhScript.osm, but didn't work. I'll try with the mission file.
Anyway, I forced to pass the first automated mission with ctrl-alt-shift-end and The rest of the mission works very well.
caqo on 22/11/2017 at 22:12
hahaha, yes, I saw that video too, my issue was the same as him, but I couldn't get that to work using script that already had, and others from the zip file you uploaded.
Thanks R soul for your missions, they're all wonderful. :D
fortuni on 6/8/2019 at 16:46
dml to fix to the bonus objective '
You've stolen all the loot' in mission 1: Welcome to Robinton, that fails to work with Newdark.
Edit: dml amended to fix end game pockets picked data.
Code:
DML1
//T2 FM: All Torc (Welcome to Robington) by Robin Collier (R Soul) / Fixes: miss20.mis.dml
//bonus goal
+ObjProp 928 "DiffTurnOn"
{
"quest var values" 0, 1, 2
}
+ObjProp 928 "Scripts"
{
"Script 0" TrapSetQVar
}
+ObjProp 928 "TrapQVar"
{
"" =735:goal_loot_8
}
//pickpocketing
ObjProp 1776 "TrapQVar"
{
"" -1:DrSPocketCnt
}
Code:
DML1
//T2 FM: All Torc (Fort Montoya) by Robin Collier (R Soul) / Fixes: miss22.mis.dml
//arrows
-ObjProp 1062 "DeathStage"
//pickpocketing
-Link 1392 1849 "ControlDevice"
Unna Oertdottir on 6/8/2019 at 17:10
You misunderstood the issue, fortuni. NewDark wasn't the problem, but the solution.
The loot goal for goal #8 was set to 795, but only 735 loot is available in the map. With ND 1.27, I could provide a fix for this, using the new create feature.