R Soul on 28/2/2005 at 17:14
The fire escape from the Council Offices is just west of the large blue-bricked building (where there's a guard with a fire under an arch).
Nightwalker on 28/2/2005 at 18:30
Just finished and this is really, really nice, particularly the mansion misson. The [SPOILER] moving train [/SPOILER] in the second mission is awesome! My only complaint would be the first mission has too many streets and not enough to do but overall, this pack is a real treat.
I found one bug that crashed me back to the desktop every time. [SPOILER] There are 2 plates lying on the floor on the dining room, partially under the wall. One goes into my loot total but if I touch the other one, the mission crashes. [/SPOILER]
I love the layout of the mansion but I want to play it again when it's dark here because I couldn't see in some areas, like up on the roof walks so I took some spectacular (and fatal) falls by walking off the edges. :eek: :cheeky:
Thank you VERY much, R Soul! :thumb:
Zapman on 28/2/2005 at 20:46
Might be me, but I fail to see the connection between the corpse in the bricked up cell and the ghostly writing appearing on the wall in an empty room upstairs in the fort. I was expecting something deadly to start wandering around the place or perhaps spawn near the exit but I found nothing. Did I miss a part of the plot there?
R Soul on 28/2/2005 at 21:17
There's no connection.
As for the message, you're not told when, only that you will.
marycwmbach on 28/2/2005 at 22:21
Many thanks Mr. Soul
I kept running passed the
[SPOILER]door, a nice shortcut to the Industrial area via the drain as well[/SPOILER]
Good on yer
Mary :D
Yandros on 1/3/2005 at 00:29
I've just arrived at the Fort, but I had to pause to say Wow! Are We There Yet? is simply fabulous. Of course, from hanging out in TEG I knew something like that was coming based on questions you've asked in the past, but I never imagined it would be so amazing in game. A truly breathtaking experience! Too bad the dev time spent per minute of gameplay ratio is probably the worst in FM history (took me 5 minutes to see the whole train)... ;)
Printer's Devil on 1/3/2005 at 01:28
Dromed has not been wrung dry...yet. It can still amaze. For instance, the polished floor in the 'The Haunting' (Komag contest mission) was pretty neat; the concept for the mission itself was equally sharp.
marycwmbach on 1/3/2005 at 11:45
In the bank...
[SPOILER]a yellow wire was mwntioned leading to an unusual switch. Well I've no wire anywhere. Is it in the room with the queue ropes? Or the on with the desks.[/SPOILER]
Mary. :confused:
R Soul on 1/3/2005 at 13:15
You're in the wrong mission.
That's in the Fort.
marycwmbach on 1/3/2005 at 14:25
Thank you Mr Soul,
I am in the fort now.
Will look out for the yellow wire.
[SPOILER]Will look out for the yellow wire. Have sprung some sort of trap in the basement which killed a zombie[/SPOILER]
Good game though
mary :o