Andarthiel on 29/5/2009 at 11:07
Quote Posted by Jason Moyer
It takes a pretty hefty PC to play something like Bioshock or Mass Effect at 1920×1080.
Bioshock isn't really that demanding, you're making it out to be Crysis quality. Even my old 8800GT and Athlon 64 5600 ran the game at 1600x1500 with max settings flawlessly. No stuttering except when it did autosaves.
ZylonBane on 29/5/2009 at 13:44
Quote Posted by steo
Resolution whores? Ever try playing San Andreas on the PC and then playing it on the PS2? Good God, it looks horrible.
Don't confuse screen resolution with texture resolution.
gunsmoke on 29/5/2009 at 14:58
Well, it is a jaggy mess. The Xbox port is even worse.
EvaUnit02 on 29/5/2009 at 16:04
Quote Posted by gunsmoke
Well, it is a jaggy mess. The Xbox port is even worse.
Plus Xbox port had annoying invisible obstacles that you would trip you up, IIRC. (it was either that or pop-up objects like walls which wouldn't be visible until the last second, I can't quite remember).
gunsmoke on 29/5/2009 at 16:08
I have never noticed anything like that. Might be a problem with older units having dying drivs or something.
I have all 3 versions (PS2, Xbox, PC...all first edition/ moddable). The game was built for the PS2, and though it is a bit on the blurry side, the aliasing isn't AS bad as the big black box. PC is nice looking, but has wonky controls.
Zerker on 30/5/2009 at 00:13
Quote Posted by Wormrat
It's pretty useless to say something ran "great," "fine," "fairly smooth," "well enough," etc. without frame rate quantification.
/pet peeve
Sorry, I rarely turn on the FPS counters. I'd say at least 30 FPS in either scenario for 90% of the game. I don't really notice unless it's under 25 (as mentioned by others).
General Four on 30/5/2009 at 16:30
Education you don't get in school.
Quote Posted by EvaUnit02
Scope aiming for the Sniper Rifle and .44 Magnum is utterly fucked in vanilla Fallout 3. You have to aim slightly down and to the right of reticle's centre to hit anything properly, or something retarded along those lines. I fixed that shit with a mod ages ago.
That's how things work in real life dummy!
Gravity and the Magnus Effect (tech term meaning the barrels rifling spins the bullet to the right) are things real life snipers have to deal with. If you don't like it, fine, but don't go calling things you don't understand retarded.
reads the other pages in the threadThat "only playable at >60 fps" is quite pampered. My machine is old but it can play Oblivion at 30 fps indoors and <15 outside and that is quite playable. I could do better, but that requires me to turn off
shudders lighting. Which is a grey-ish piece of horrible
I will not resort to.
EvaUnit02 on 30/5/2009 at 19:55
Reality has absolutely NOTHING to do with how aiming works in Fallout 3, you dumb fuck.
Accuracy is CALCULATED based on weapon skill stats and proximity to body parts. At times you can literally see bullets curving to hit the closest target.
Mr.Duck on 30/5/2009 at 20:05
*Snuggles his gaming PC, his next-gen consoles (and Dreamcast) and cuddles with his PSP and DS*
I have enough love to go around for everyone, always got my corners covered. So if ever I feel too annoyed at one platform I jump to the other, BWAH!
:)
fettums <3
SubJeff on 30/5/2009 at 20:18
Quote Posted by General Four
Education you don't get in school.
That's how things work in real life dummy!
Fallout 3 revealed to have hardcore weapons ballistics coded in and not RPG elements as we all though itt.